The Nest
Explore
Sign in
itai.sharim
TagFight
Assets
Editor
Rune
1
Code
Changes
Tags
Discussions
main
itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
EffectStepNodeView.cs
Add Tester Nodes. Zip now returns 0 sequence in empty. Operator now returns 0 if invalid
on October 2, 2023
EffectStepNodeView.cs.meta
Experimental Rune Editor as UI Toolkit. Includes Getters: [Const | Context | Pawn], Functions: [Fold, Zip, Repeat], Setters: [Context | Pawn]
on September 22, 2023
RuneEditor.cs
Rune Editor - Make ports subclass aware. Cleanup.
on October 6, 2023
RuneEditor.cs.meta
Experimental Rune Editor as UI Toolkit. Includes Getters: [Const | Context | Pawn], Functions: [Fold, Zip, Repeat], Setters: [Context | Pawn]
on September 22, 2023
RuneEditor.uss
Add #nullable enable in some places. Add release steps (DelayEffect, ReleaseEffect, ReleaseWeave)
on October 4, 2023
RuneEditor.uss.meta
Experimental Rune Editor as UI Toolkit. Includes Getters: [Const | Context | Pawn], Functions: [Fold, Zip, Repeat], Setters: [Context | Pawn]
on September 22, 2023
RuneEffectView.cs
Rune Editor - Revert Make ports subclass aware.
on October 6, 2023
RuneEffectView.cs.meta
Experimental Rune Editor as UI Toolkit. Includes Getters: [Const | Context | Pawn], Functions: [Fold, Zip, Repeat], Setters: [Context | Pawn]
on September 22, 2023