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itai.sharim
TagFight
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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
ClipSets
allow changing between runtime animation Sword/Shield
on September 26, 2022
Forms
Add combat [Forms, MoveSets, Moves] and scriptable ref types
on August 21, 2022
Inventory
Add Paladin with animations. Basic filter of available weaves by weapon
on September 13, 2022
MoveSets
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
Moves
Add Paladin with animations. Basic filter of available weaves by weapon
on September 13, 2022
Weapons
Add Paladin with animations. Basic filter of available weaves by weapon
on September 13, 2022
ClipSets.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
Forms.meta
Add combat [Forms, MoveSets, Moves] and scriptable ref types
on August 21, 2022
Inventory.meta
Add Paladin with animations. Basic filter of available weaves by weapon
on September 13, 2022
MoveSets.meta
Add combat [Forms, MoveSets, Moves] and scriptable ref types
on August 21, 2022
Moves.meta
Add combat [Forms, MoveSets, Moves] and scriptable ref types
on August 21, 2022
Weapons.meta
Add combat [Forms, MoveSets, Moves] and scriptable ref types
on August 21, 2022