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itai.sharim
TagFight
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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
EmptyMoveSet.asset
Add combat [Forms, MoveSets, Moves] and scriptable ref types
on August 21, 2022
EmptyMoveSet.asset.meta
Add combat [Forms, MoveSets, Moves] and scriptable ref types
on August 21, 2022
GreatSwordMoveSet.asset
Add Paladin with animations. Basic filter of available weaves by weapon
on September 13, 2022
GreatSwordMoveSet.asset.meta
Add Paladin with animations. Basic filter of available weaves by weapon
on September 13, 2022
MoveRequirementRuleset.asset
Change Move Builder UI to include all predicates
on April 2, 2023
MoveRequirementRuleset.asset.meta
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
RecklessMoveSet.asset
Add combat [Forms, MoveSets, Moves] and scriptable ref types
on August 21, 2022
RecklessMoveSet.asset.meta
Add combat [Forms, MoveSets, Moves] and scriptable ref types
on August 21, 2022
SwordShieldSet.asset
Add Paladin with animations. Basic filter of available weaves by weapon
on September 13, 2022
SwordShieldSet.asset.meta
Add Paladin with animations. Basic filter of available weaves by weapon
on September 13, 2022