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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
DummyEffectSystem.cs
CreateArcMesh uses Vector3.forward to create a no rotation arc. Fixes ApplyTagsEffectCone
on October 7, 2023
DummyEffectSystem.cs.meta
Added systems handler object
on January 7, 2023
EffectSystem.cs
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
EffectSystem.cs.meta
Added systems handler object
on January 7, 2023
IEffectSystem.cs
CreateArcMesh uses Vector3.forward to create a no rotation arc. Fixes ApplyTagsEffectCone
on October 7, 2023
IEffectSystem.cs.meta
Added systems handler object
on January 7, 2023