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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
Effects
Experimental Rune Editor as UI Toolkit. Includes Getters: [Const | Context | Pawn], Functions: [Fold, Zip, Repeat], Setters: [Context | Pawn]
on September 22, 2023
Effects.meta
Basic rune flow
on August 27, 2022
Rune.cs
additional naming style fixes
on November 18, 2022
Rune.cs.meta
Basic rune flow
on August 27, 2022
RuneBank.cs
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
RuneBank.cs.meta
Weave builder works with Rune bank instead of Hard Coded runes
on August 31, 2022
RuneEffect.cs
Rune Editor - Make ports subclass aware. Cleanup.
on October 6, 2023
RuneEffect.cs.meta
Experimental Rune Editor as UI Toolkit. Includes Getters: [Const | Context | Pawn], Functions: [Fold, Zip, Repeat], Setters: [Context | Pawn]
on September 22, 2023
RuneRef.cs
Integrate ReleaseWeave with EffectSystem. Effect seems to fire incorrectly?
on October 5, 2023
RuneRef.cs.meta
Basic rune flow
on August 27, 2022
RuneRefEditor.cs
fix part of the naming violations
on November 17, 2022
RuneRefEditor.cs.meta
Rune custom editor
on September 26, 2022