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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
Editor
Add Periodic Weave effect, Add Transient (Duration) Weave effect
on November 2, 2022
PawnAttributes
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
Editor.meta
Property Drawer for Unit<T> to reduce indentation
on October 20, 2022
IResourceViewer.cs
Refactor Stat modifier as perishable collection with cancellation token
on November 26, 2022
IResourceViewer.cs.meta
Change naming for easier explicit Unit conversion
on October 11, 2022
IWatchableResource.cs
Add basic pawn sheet - shows attributes
on January 14, 2023
IWatchableResource.cs.meta
Add Pawn Resource Pain and Fatigue. Add Resource Bar Viewer to Unit Frame. Maria has Pain and Fatigue, Nordstrom doesn't.
on October 10, 2022
PawnAttributes.meta
Add Triggers for PawnConditions - Support Frequency Trigger and Resource.Current Change Trigger
on November 12, 2022
Resource.cs
add basic lens
on July 30, 2023
Resource.cs.meta
Change naming for easier explicit Unit conversion
on October 11, 2022
ResourceWatcher.cs
Add basic pawn sheet - shows attributes
on January 14, 2023
ResourceWatcher.cs.meta
Change naming for easier explicit Unit conversion
on October 11, 2022
StatAccessor.cs
Refactor Stat modifier as perishable collection with cancellation token
on November 26, 2022
StatAccessor.cs.meta
Add Periodic Weave effect, Add Transient (Duration) Weave effect
on November 2, 2022
StatModifier.cs
Refactor Stat modifier as perishable collection with cancellation token
on November 26, 2022
StatModifier.cs.meta
Better Modifier logging
on November 4, 2022
Unit.cs
added color mappings
on July 1, 2023
Unit.cs.meta
Change naming for easier explicit Unit conversion
on October 11, 2022