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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
RuneBanks
Weave builder works with Rune bank instead of Hard Coded runes
on August 31, 2022
Flame.asset
Change Move Builder UI to include all predicates
on April 2, 2023
Flame.asset.meta
Weave builder works with Rune bank instead of Hard Coded runes
on August 31, 2022
Jolt.asset
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
Jolt.asset.meta
Weave builder works with Rune bank instead of Hard Coded runes
on August 31, 2022
Pulse.asset
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
Pulse.asset.meta
effects seem to work
on November 5, 2022
PulseQuad.asset
added color mappings
on July 1, 2023
PulseQuad.asset.meta
effects seem to work
on November 5, 2022
Rune.asset
add missing files
on July 8, 2023
Rune.asset.meta
add missing files
on July 8, 2023
RuneBanks.meta
Weave builder works with Rune bank instead of Hard Coded runes
on August 31, 2022
Sand.asset
Experimental Rune Editor as UI Toolkit. Includes Getters: [Const | Context | Pawn], Functions: [Fold, Zip, Repeat], Setters: [Context | Pawn]
on September 22, 2023
Sand.asset.meta
Weave builder works with Rune bank instead of Hard Coded runes
on August 31, 2022
TestRune.asset
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
TestRune.asset.meta
Add Copy/Paste. Cut/Paste not available
on September 30, 2023