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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
ExampleBoots.asset
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
ExampleBoots.asset.meta
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
ExampleGreatSword.asset
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
ExampleGreatSword.asset.meta
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
ExampleHelm.asset
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
ExampleHelm.asset.meta
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
ExampleShield.asset
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
ExampleShield.asset.meta
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023