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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
ExamplePartyInventory.asset
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
ExamplePartyInventory.asset.meta
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023