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itai.sharim
TagFight
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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
AnimationClipSetBank.asset
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
AnimationClipSetBank.asset.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
GreatSwordClipSet.asset
allow changing between runtime animation Sword/Shield
on September 26, 2022
GreatSwordClipSet.asset.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
ShieldClipSet.asset
allow changing between runtime animation Sword/Shield
on September 26, 2022
ShieldClipSet.asset.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022