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TagFight
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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
Attack0.anim
allow changing between runtime animation Sword/Shield
on September 26, 2022
Attack0.anim.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
Attack1.anim
allow changing between runtime animation Sword/Shield
on September 26, 2022
Attack1.anim.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
Attack2.anim
allow changing between runtime animation Sword/Shield
on September 26, 2022
Attack2.anim.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
Attack3.anim
allow changing between runtime animation Sword/Shield
on September 26, 2022
Attack3.anim.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
Attack4.anim
allow changing between runtime animation Sword/Shield
on September 26, 2022
Attack4.anim.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
Attack5.anim
allow changing between runtime animation Sword/Shield
on September 26, 2022
Attack5.anim.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
Idle0.anim
allow changing between runtime animation Sword/Shield
on September 26, 2022
Idle0.anim.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
Idle1.anim
allow changing between runtime animation Sword/Shield
on September 26, 2022
Idle1.anim.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
Idle2.anim
allow changing between runtime animation Sword/Shield
on September 26, 2022
Idle2.anim.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
Idle3.anim
allow changing between runtime animation Sword/Shield
on September 26, 2022
Idle3.anim.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
Idle4.anim
allow changing between runtime animation Sword/Shield
on September 26, 2022
Idle4.anim.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
Idle5.anim
allow changing between runtime animation Sword/Shield
on September 26, 2022
Idle5.anim.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022
Run0.anim
allow changing between runtime animation Sword/Shield
on September 26, 2022
Run0.anim.meta
allow changing between runtime animation Sword/Shield
on September 26, 2022