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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
CombatForm.cs
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
CombatForm.cs.meta
Some classes to handle weapons, moves, move sets and weaving
on August 20, 2022
CombatFormRef.cs
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
CombatFormRef.cs.meta
Add combat [Forms, MoveSets, Moves] and scriptable ref types
on August 21, 2022
CombatMove.cs
Adding calculation for release multipliers
on February 25, 2023
CombatMove.cs.meta
Some classes to handle weapons, moves, move sets and weaving
on August 20, 2022
CombatMoveRef.cs
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
CombatMoveRef.cs.meta
Add combat [Forms, MoveSets, Moves] and scriptable ref types
on August 21, 2022
CombatMoveSet.cs
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
CombatMoveSet.cs.meta
Some classes to handle weapons, moves, move sets and weaving
on August 20, 2022
CombatMoveSetRef.cs
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
CombatMoveSetRef.cs.meta
Add combat [Forms, MoveSets, Moves] and scriptable ref types
on August 21, 2022
Item.cs
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
Item.cs.meta
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
ItemRef.cs
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
ItemRef.cs.meta
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
MoveRequirementRuleset.cs
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
MoveRequirementRuleset.cs.meta
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
Weapon.cs
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
Weapon.cs.meta
Some classes to handle weapons, moves, move sets and weaving
on August 20, 2022
WeaponRef.cs
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
WeaponRef.cs.meta
Add combat [Forms, MoveSets, Moves] and scriptable ref types
on August 21, 2022