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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
ISequence.cs
Extracts time management to ITimeContext
on March 26, 2023
ISequence.cs.meta
Some classes to handle weapons, moves, move sets and weaving
on August 20, 2022
MartialSequence.cs
CreateArcMesh uses Vector3.forward to create a no rotation arc. Fixes ApplyTagsEffectCone
on October 7, 2023
MartialSequence.cs.meta
Some classes to handle weapons, moves, move sets and weaving
on August 20, 2022
RuneBindingSequence.cs
Extracts time management to ITimeContext
on March 26, 2023
RuneBindingSequence.cs.meta
Some classes to handle weapons, moves, move sets and weaving
on August 20, 2022
RuneWeaving.cs
Extracts time management to ITimeContext
on March 26, 2023
RuneWeaving.cs.meta
Some classes to handle weapons, moves, move sets and weaving
on August 20, 2022
RuneWeavingBank.cs
Add basic chasing AI to Amazon
on July 26, 2023
RuneWeavingBank.cs.meta
Simplify WeaverNavigator bookkeeping. Allow saving Weaving to Party Weaving Bank
on August 28, 2022
SequenceInvocation.cs
update to omnisharp v1.25.2. Imported editorconfig to reflect styling. Fixed most of styling errors except naming of serialized fields
on November 17, 2022
SequenceInvocation.cs.meta
Delayed effects
on October 13, 2022
SequenceRunContext.cs
Extracts time management to ITimeContext
on March 26, 2023
SequenceRunContext.cs.meta
Extracts time management to ITimeContext
on March 26, 2023
TimeContext.cs
Extracts time management to ITimeContext
on March 26, 2023
TimeContext.cs.meta
Extracts time management to ITimeContext
on March 26, 2023