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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
Ripple.png
Added vfx spawning
on October 12, 2022
Ripple.png.meta
Added vfx spawning
on October 12, 2022
RippleMaterial.mat
Added vfx spawning
on October 12, 2022
RippleMaterial.mat.meta
Added vfx spawning
on October 12, 2022
SelectedIndicatorMaterial.mat
Add unit selection indicator, simple quad
on August 14, 2022
SelectedIndicatorMaterial.mat.meta
Add unit selection indicator, simple quad
on August 14, 2022
TargetedIndicatorMaterial.mat
Add ring datastructure called line. Add ActionLine. Add FollowAction and WeaveAction (also follows). Add target indicator. Left Click choose weaver, Right click choose target, Click a weave -> weaver follows target, when in range starts weaving. If target escapes, stops weaving.
on September 3, 2022
TargetedIndicatorMaterial.mat.meta
Add ring datastructure called line. Add ActionLine. Add FollowAction and WeaveAction (also follows). Add target indicator. Left Click choose weaver, Right click choose target, Click a weave -> weaver follows target, when in range starts weaving. If target escapes, stops weaving.
on September 3, 2022