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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
BlueTag.cs
Add ProvideSourceInfo to many Serially serialized classes
on July 8, 2023
BlueTag.cs.meta
Add Triggers for PawnConditions - Support Frequency Trigger and Resource.Current Change Trigger
on November 12, 2022
Fatigue.cs
Add ProvideSourceInfo to many Serially serialized classes
on July 8, 2023
Fatigue.cs.meta
Add Triggers for PawnConditions - Support Frequency Trigger and Resource.Current Change Trigger
on November 12, 2022
GreenTag.cs
Add ProvideSourceInfo to many Serially serialized classes
on July 8, 2023
GreenTag.cs.meta
Add Triggers for PawnConditions - Support Frequency Trigger and Resource.Current Change Trigger
on November 12, 2022
Pain.cs
Add ProvideSourceInfo to many Serially serialized classes
on July 8, 2023
Pain.cs.meta
Add Triggers for PawnConditions - Support Frequency Trigger and Resource.Current Change Trigger
on November 12, 2022
Range.cs
Add ProvideSourceInfo to many Serially serialized classes
on July 8, 2023
Range.cs.meta
Add Range as Stat. Allow weapons to have effects, casted during weapon swap. Introduce 3 new triggers - OnApply/OnEquip/OnUnequip
on December 31, 2022
RecklessFormKnowledge.cs
Add ProvideSourceInfo to many Serially serialized classes
on July 8, 2023
RecklessFormKnowledge.cs.meta
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
RedTag.cs
Add ProvideSourceInfo to many Serially serialized classes
on July 8, 2023
RedTag.cs.meta
Add Triggers for PawnConditions - Support Frequency Trigger and Resource.Current Change Trigger
on November 12, 2022
ShieldKnowledge.cs
Add ProvideSourceInfo to many Serially serialized classes
on July 8, 2023
ShieldKnowledge.cs.meta
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
SwordKnowledge.cs
Add ProvideSourceInfo to many Serially serialized classes
on July 8, 2023
SwordKnowledge.cs.meta
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023