using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
namespace TagFighter.UI
{
public class WeaveLoadClicker : MonoBehaviour, IPointerClickHandler
{
[UnityEngine.Serialization.FormerlySerializedAs("weaveNavigator")]
[SerializeField] WeaveNavigator _weaveNavigator;
[UnityEngine.Serialization.FormerlySerializedAs("runeWeavingBank")]
[SerializeField] RuneWeavingBank _runeWeavingBank;
[UnityEngine.Serialization.FormerlySerializedAs("weavePicker")]
[SerializeField] TMP_Dropdown _weavePicker;
public void OnPointerClick(PointerEventData eventData) {
switch (eventData.button) {
case PointerEventData.InputButton.Left:
HandleLoadWeave();
break;
case PointerEventData.InputButton.Right:
break;
}
}
void HandleLoadWeave() {
if (ValidWeaveName.TryParse(_weavePicker.options[_weavePicker.value].text, out var validWeaveName)) {
if (_runeWeavingBank.TryGetWeaveByName(validWeaveName, out var runeWeavingContainer)) {
_weaveNavigator.Reload(runeWeavingContainer);
}
}
}
}
}