using System.Linq;
using TagFighter.Martial;
using UnityEngine;
namespace TagFighter
{
public class Weaver : MonoBehaviour
{
[SerializeField] MoveRequirementRuleset _moveSetRules;
public bool CanUseWeave(RuneWeaving weave) {
if (weave == null) {
return false;
}
var canUseWeave = true;
var forbiddenMove = weave.MartialSequence.GetSequence().FirstOrDefault(move => !_moveSetRules.CanUseCombatMove(move, transform));
if (forbiddenMove != null) {
// Debug.Log($"<color=red>{transform} cannot use {forbiddenMove}</color> on weave {weave}");
canUseWeave = false;
}
return canUseWeave;
}
}
}