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TagFight
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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
ActionPlan.cs
Add basic chasing AI to Amazon
on July 26, 2023
ActionPlan.cs.meta
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
FollowAction.cs
Add basic chasing AI to Amazon
on July 26, 2023
FollowAction.cs.meta
Add ring datastructure called line. Add ActionLine. Add FollowAction and WeaveAction (also follows). Add target indicator. Left Click choose weaver, Right click choose target, Click a weave -> weaver follows target, when in range starts weaving. If target escapes, stops weaving.
on September 3, 2022
IAction.cs
Add basic chasing AI to Amazon
on July 26, 2023
IAction.cs.meta
Add ring datastructure called line. Add ActionLine. Add FollowAction and WeaveAction (also follows). Add target indicator. Left Click choose weaver, Right click choose target, Click a weave -> weaver follows target, when in range starts weaving. If target escapes, stops weaving.
on September 3, 2022
MoveToAction.cs
Add basic chasing AI to Amazon
on July 26, 2023
MoveToAction.cs.meta
Fix FollowAction to start on First call to Advance. Added MoveToAction to move around. Left click to override, CTRL click to add to path
on September 4, 2022
WeaveAction.cs
CreateArcMesh uses Vector3.forward to create a no rotation arc. Fixes ApplyTagsEffectCone
on October 7, 2023
WeaveAction.cs.meta
Add ring datastructure called line. Add ActionLine. Add FollowAction and WeaveAction (also follows). Add target indicator. Left Click choose weaver, Right click choose target, Click a weave -> weaver follows target, when in range starts weaving. If target escapes, stops weaving.
on September 3, 2022