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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
AttributeNavigator.cs
Add basic chasing AI to Amazon
on July 26, 2023
AttributeNavigator.cs.meta
Add basic pawn sheet - shows attributes
on January 14, 2023
AttributeUI.cs
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
AttributeUI.cs.meta
Add basic pawn sheet - shows attributes
on January 14, 2023
EquipmentNavigator.cs
Add basic chasing AI to Amazon
on July 26, 2023
EquipmentNavigator.cs.meta
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
FastEquipSlotClicker.cs
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
FastEquipSlotClicker.cs.meta
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
FastEquipUI.cs
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
FastEquipUI.cs.meta
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
ItemUI.cs
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
ItemUI.cs.meta
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
PawnSheetToggle.cs
Add basic chasing AI to Amazon
on July 26, 2023
PawnSheetToggle.cs.meta
Add basic pawn sheet - shows attributes
on January 14, 2023