lthms / lkn-core
config#23: Give the core its own repositoryon April 24, 2017
deploy#15: Update the deployment playbookon April 17, 2017
liblkn: Bring the project back to pijulon April 2, 2017
testsystems: Allow to inject per-system option…on January 13, 2018
.ignorechore(pijul): Add .ignore fileon August 6, 2017
ChangeLog.mdchore: Add a ChangeLogon December 29, 2017
LICENSElkn: Bring the project back to pijulon April 2, 2017
Makefilelkn: Bring the project back to pijulon April 2, 2017
READMElkn: Bring the project back to pijulon April 2, 2017
README.mdFix READMEson December 27, 2017
mix.exslkn: Bring the project back to pijulon April 2, 2017
README
━━━━━━━━━━━━━━━━━━━━━━ LKN-CORE ━━━━━━━━━━━━━━━━━━━━━━ Table of Contents ───────────────── 1. Overview 2. Contributing 1. Overview ═══════════ lkn-core is a framework for creating game servers. It is written in Elixir and implements a home-grown ECS supervisor tree and a mechanism to dynamically spawn new instances for incoming players whenever it is necessary. 2. Contributing ═══════════════ lkn-core is a Free Software distributed under the terms of the AGPLv3+ License. The codebase is mainly hosted at the Nest[1], using the pijul vcs[2]. If you want to submit a patch, feel free to do so in the manner you find the more appropriate. For instance, you can: · send me a patch using the Nest (pijul) · send me an email with your (binary) patches The most important thing is: by providing me a patch, you agree it may become available to the lkn-core users under the terms of the AGPLv3+ license. Moreover, consider lkn-core will soon be published to Hex.mp and so will be your contributions if they find their way to the master branch. [1] https://nest.pijul.com/lthms/lkn-core [2] https://pijul.org