GVXGUTXFNHGTF6ZYK5OEWKJ4N3IXZTRBK65D6KXB4JQG5GFLKWAQC SXVH6NSJG4KSPJPFDXV4SKU6KL2BU2J62SO5VKQ2IUTHBE3VIZXAC MKB2A5XCWBZO2E6QFE6PD36LF3IGMJCGJB5TGMRAPSKCKHS75ISAC KZU3YXA22IYIPZICQTMZ4XILKCWOI5O6W4H72PDXDUTZDFVMVGVQC OPLLJ6B6WHLEVGORJOLNZGJQZUW3RZY6TPPEJQLXFXLT5ZQTQP2QC ASIORORAPGGVNLR42J6PZRTG7JKK34GYXBYSKSTJFXSFW6YXBJJQC ZJ2DSL63RVPSNXIGTAZNPV6HLHOKLWC5RSK5EAAM3HIYUJ5Y3ISQC ZW67OU7OPHAITCJS3GHQYFBRY5YGOIGRD7B4CKULAXAEXHM42KYQC ZQD7OQ6OQB2E6CPKKT5MILYDWSR2QDNYDPCUTG3DXGY25H6ANHZQC pub trait FundspAudioApp {fn add_track<T: Resource>(&mut self) -> &mut Self {self.add_track_with_sample_rate::<T>(DEFAULT_SR)}fn add_track_with_sample_rate<T: Resource>(&mut self, sample_rate: f64) -> &mut Self;}impl FundspAudioApp for App {fn add_track_with_sample_rate<T: Resource>(&mut self, sample_rate: f64) -> &mut Self {self.insert_resource(Track::<T> {sample_rate,..default()})}}
// to start a new sound, fast-forward (and throw away)// latency signalsif let Some(mut latency) = node.latency() {while latency >= 1.0 {latency -= 1.0;_ = node.get_stereo();}} else {// Uh-oh! We def have no outputs!!!// Do some tricks so we immediately end.// Make our signal a dc(0.0)node = Box::new(dc(0.0f32));// Set the noise floor to 1.0settings.noise_floor = 1.0;}