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QX5SFVRZ6YZLBMRMRGGNQJ6U73ES5EYWC4SDAR3XCL563NHZU64AC
VICUJP7SGKKCO2ZWO5ACSO3OS4HV4JTXTHQHYSFOADANGUJ5ZDDAC
5DFOVYVHNSGK7MPEEY3YZXIRXK6UNLVDVUQZ3SXGCXAU7C2CMJPAC
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DBHCCY3W2DG4WYMXBZ2UCNYVGZ5PS5UUUNWCXVYJ4TMXQDIZT6GAC
app.add_systems(FixedUpdate, update_transform) // configure our fixed timestep schedule to run 60 times per second .insert_resource(Time::<Fixed>::from_seconds(60.0f64.recip()));
app.add_systems(FixedUpdate, update_transform)
// configure our fixed timestep schedule to run 60 times per second
.insert_resource(Time::<Fixed>::from_seconds(60.0f64.recip()));
app.add_systems(FixedUpdate, update_transform);
.add_systems(OnEnter(GameState::InRun), test_audio_loop);
.add_systems(OnEnter(GameState::InRun), test_audio_loop) // configure our fixed timestep schedule to run 60 times per second .insert_resource(Time::<Fixed>::from_seconds(60.0f64.recip()));
.add_systems(OnEnter(GameState::InRun), test_audio_loop)