### More ideas
- If you steal all the cards of a boss, you instead make them Enraged, restoring
their health, and restarting the fight, except they use more strings of cards,
and they have all armor.
- Armor: instead of only light attacks stealing, you can steal with *any* attack, but:
- the target must be using a card (that's the card you'll steal)
- they can't have armor to the attack
- light armor works against light attacks, and heavy armor for heavy attacks
- all armor is immunity from stealing (but doesn't really show up except for
Enraged bosses)
Card moves are split into 3 phases:
- Windup
- has a movement multiplier (X and Y so vec2)
- characters have implicit all armor here
- Action
- has a movement modify multiplier (0 - card controls how you move, 1 - you and card do)
- armor as determined by the card
- Cooldown
- has a movement modifier
- card is considered active (stealable) until the end of this phase
### States
Cards may afflict states on creatures. The state lasts for a certain duration.
Cards may specify something to happen when the state is released.
- Lock - movement 0, you cannot move.
- Dizzy x - movement 0, defence +x (remember a defence > 1.0 *multiplies* incoming damage) (x defaults to 1)