LBJLRAHLFIV6ZIYTIVIZLYAOMZFID2INZP2SR5I5UT524LCFB2YAC
LOXMWV3OSAWZFCORHIBGHMCI4OTDQPNYD4CREMLLXIBO24AUI7OQC
LVTJMBKVJB7SAJH2IOOZMN4PJU745GM7OYBETDIAJHGVDBI24COQC
57S64Z47SHSHO23K7VPUFBJETNVYBPK47BSIHJCW572KIUVF52HQC
let mut runner = BehaviorRunner::new(
let mut runner = BehaviorRunner::from_node(
.collect::<ParallelSequence<_>>() .arc(),
.collect::<ParallelSequence<_>>()
.arc(),
.collect::<ParallelSequence<_>>(),
.collect::<ParallelSelector<_>>() .arc(),
.collect::<ParallelSelector<_>>()
.collect::<ParallelSelector<_>>(),
BehaviorRunner::new(Inverter::<Context>::new(Succeeder::default().arc()).arc());
BehaviorRunner::from_node(Inverter::<Context>::new(Succeeder::default().arc()));