BYFMGWJ5ZPXZTCIFDHP66KK7JTEKT2NO7HR2XY7T5WRAAG3L5WYQC pub fn render<'rpass>(&'rpass self,render_pass: &mut wgpu::RenderPass<'rpass>,_render_data: &'rpass WorldRenderFrameData,) {
pub fn render<'rpass>(&'rpass self, render_pass: &mut wgpu::RenderPass<'rpass>) {// I *know* I'm gonna forgetif !self.prepared.swap(false, std::sync::atomic::Ordering::SeqCst){log::error!("`WorldRenderer::prepare` was not called, so no data can be updated.");}