Apply a checkerboard texture to the mesh,
JQZ7UMSU55K26ZXXYCQEFNMXGCJB7QQWWGB4KQNCJ6W2RPZGRRXQC {"connections": [{"from": "pattern","from_port": 0,"to": "Material","to_port": 0}],"label": "Graph","longdesc": "","name": "@@322","node_position": {"x": 0,"y": 0},"nodes": [{"export_last_target": "Blender","export_paths": {"Blender": "/home/james/Code/git_last_pilots/assets/checkerboard"},"name": "Material","node_position": {"x": 0,"y": 0},"parameters": {"albedo_color": {"a": 1,"b": 1,"g": 1,"r": 1,"type": "Color"},"ao": 1,"depth_scale": 0.5,"emission_energy": 1,"flags_transparent": true,"metallic": 0,"normal": 1,"roughness": 1,"size": 11,"sss": 1},"seed_int": 0,"type": "material"},{"name": "pattern","node_position": {"x": -270,"y": 44},"parameters": {"mix": 4,"x_scale": 1,"x_wave": 2,"y_scale": 1,"y_wave": 2},"seed_int": 0,"type": "pattern"}],"parameters": {},"seed_int": 0,"shortdesc": "","type": "graph"}
let texture_handle = asset_server.load_with_settings("checkerboard_albedo.png", |s: &mut _| {*s = ImageLoaderSettings {sampler: ImageSampler::Descriptor(ImageSamplerDescriptor {// rewriting mode to repeat image,address_mode_u: ImageAddressMode::Repeat,address_mode_v: ImageAddressMode::Repeat,..default()}),..default()}});