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// TODO: implement isInWorldDark() and make world dark public and static.
public static WorldDark world_dark = new WorldDark();
/**
* Confirm or deny the given player's existance in World Dark.
* @param player a given player
* @return True if player is indeed in World Dark, or false, if not
*/
public boolean isInWorldDark(Player player)
{
// TODO: Take notes from the original codebase. getWorldDark() may be the point of intereset.
return false;
}