Before this commit I was propagating press events only if all buttons would.
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local result = false
local button_pressed = false local consume_press = true
local button_pressed = false
local consume_press = true
if not ev.onpress1() then result = true
if not ev.onpress1() then
result = true
button_pressed = true if ev.onpress1() then consume_press = false
button_pressed = true
if ev.onpress1() then
consume_press = false
return result
return button_pressed and consume_press