resolve conflicts
Dependencies
- [2]
235D5R3Zresolve conflicts - [3]
7ZXZGVHMpurge obsolete term 'fragment' - [4]
APOMBXMUresolve conflicts - [5]
WLWNS6FBa bug I've never run into - [6]
VYIA2JFXresolve conflicts - [7]
XQV3PNH2resolve conflicts - [8]
VOJISLDCresolve conflicts - [9]
QCPXQ2E3add state arg to a few functions - [10]
KNWMKLNJMerge lines.love - [11]
OO5GDU53pijul bug: why did previous change not have any effect? - [12]
54HQZ536resolve conflicts - [13]
CIK3U5S6Merge lines.love - [14]
LNUHQOGHstart passing in Editor_state explicitly - [15]
ILOA5BYFseparate data structure for each line's cache data - [16]
TGHAJBESuse line cache for drawings as well - [17]
OWE64YJ2Merge lines.love - [18]
Z5WOBP27Merge lines.love - [19]
2L5MEZV3experiment: new edit namespace - [20]
P4NJ2KS7resolve conflicts - [21]
KF72R2XXresolve conflicts - [22]
PTDO2SOTadd state arg to schedule_save - [23]
5CDHNEKRMerge lines.love
Change contents
- replacement in edit.lua at line 400
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaksText.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks - edit in edit.lua at line 445
patch_placeholders(State.line_cache, event.after, event.before) - replacement in edit.lua at line 447
-- if we're scrolling, reclaim all fragments to avoid memory leaksText.redraw_all(State)Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks - replacement in edit.lua at line 460
-- if we're scrolling, reclaim all fragments to avoid memory leaksText.redraw_all(State)Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks - edit in edit.lua at line 612[4.17561]→[2.285:285](∅→∅),[4.296]→[3.1915:2014](∅→∅),[4.296]→[3.1915:2014](∅→∅),[4.104]→[3.1815:1914](∅→∅),[4.104]→[3.1815:1914](∅→∅),[4.7184]→[3.1715:1814](∅→∅),[4.7184]→[3.1715:1814](∅→∅)
Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaksText.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaksText.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks - resolve order conflict in edit.lua at line 612[4.17561]