resolve conflicts

akkartik
Jul 10, 2024, 5:05 AM
TWSPUEHFY7BNYW5VKGERLFMSWDLEM4P6MPPJG37MDDIR32GKP2JAC

Dependencies

Change contents

  • replacement in edit.lua at line 400
    [4.9726][4.9726:9823]()
    Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
    [4.9726]
    [4.9823]
    Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
  • edit in edit.lua at line 445
    [4.11364][4.11364:11434]()
    patch_placeholders(State.line_cache, event.after, event.before)
  • replacement in edit.lua at line 447
    [4.11523][4.11523:11625]()
    -- if we're scrolling, reclaim all fragments to avoid memory leaks
    Text.redraw_all(State)
    [4.11523]
    [4.11625]
    Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
  • replacement in edit.lua at line 460
    [4.12164][4.12164:12266]()
    -- if we're scrolling, reclaim all fragments to avoid memory leaks
    Text.redraw_all(State)
    [4.12164]
    [4.12266]
    Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
  • edit in edit.lua at line 612
    [4.17561][2.285:285](),[4.296][3.1915:2014](),[4.296][3.1915:2014](),[4.104][3.1815:1914](),[4.104][3.1815:1914](),[4.7184][3.1715:1814](),[4.7184][3.1715:1814]()
    Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
    Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
    Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
  • resolve order conflict in edit.lua at line 612
    [4.17561]