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elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'square' then -- reuse existing (1-2) vertices
elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'square' then
-- reuse existing (1-2) vertices
elseif drawing.pending.mode == 'rectangle' then -- reuse existing (1-2) vertices elseif drawing.pending.mode == 'polygon' then while #drawing.pending.vertices > 2 do table.remove(drawing.pending.vertices) end
elseif drawing.pending.mode == 'rectangle' then
elseif drawing.pending.mode == 'polygon' then
while #drawing.pending.vertices > 2 do
table.remove(drawing.pending.vertices)
end
elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then