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-- one iteration of the event loop
-- return nil to continue the event loop, non-nil to quit
App.run_frame = function()
if love.event then
love.event.pump()
for name, a,b,c,d,e,f in love.event.poll() do
if name == "quit" then
if not love.quit or not love.quit() then
return a or 0
end
-- protect against runtime errors
return function()
local status, result = xpcall(App.run_frame, live.handle_error)
return result
end
end
App = {}
-- one iteration of the event loop
-- return nil to continue the event loop, non-nil to quit
App.run_frame = function()
if love.event then
love.event.pump()
for name, a,b,c,d,e,f in love.event.poll() do
if name == "quit" then
if not love.quit or not love.quit() then
return a or 0
dt = love.timer.step()
App.update(dt)
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
App.draw()
love.graphics.present()
dt = love.timer.step()
App.update(dt)