FPQJ2CR5B5LOYTGC7H52DR23JHNRF7ENRTFMAN7JZLEZTCFCVRYQC
G42WRYFRKUYSVRZMVHKTDTX63VBYE5IUSJLVRMTTMRIDGX6TMHUAC
JSDWXYKOKSBABKM53V2OHHQMULPR67USQWTFQEZ7MDN4TDEKJFBQC
N2NUGNN4E37TNLC6JZE4H4HKJZPNVBV4VYTLXW57AP5BOU4ZK7LQC
OTIBCAUJ3KDQJLVDN3A536DLZGNRYMGJLORZVR3WLCGXGO6UGO6AC
OLX2RRDI4AI6HMMIMWYEJDJPTFB7ME3IGPBDVJGHQ6BRTE7BQGDQC
WZZGVKSGCAEPDTHCT4IKNNAWDHUEATGOAT4FBLQUPF64CSJSNVJQC
36Z442IVPXHZ7D2QI26YLN3TDDEMDRQ2GKBYQAD6NUHQZVCCY4VAC
2RWR3GM4K34QKO5JS4AFC73ASPUE2N3LAHFKSFTDV4DUED2ZBSYQC
LRDM35CEK3OHXOTB7TEFJRL7P6PQWO5ZG3F2BVA7DIDFHBPJQ7KAC
5OVKHVY6TJK53NCEUGSFBMHDENBJ25IEZNBWCI6QRCRLRKG5K7NAC
* `on.mouse_move(x,y, dx,dy, istouch)` -- called when you move the mouse.
Provides in `x` and `y` the point on the screen at which the click occurred
and in `dx` and `dy` the amount moved since the previous call of
`mouse_move`.
(Based on [LÖVE](https://love2d.org/wiki/love.mousemoved).)
function App.mousemoved(x,y, dx,dy, istouch)
if on.mouse_move then on.mouse_move(x,y, dx,dy, istouch) end
end