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function to_hud_text(s) if HUD_text_cache[s] == nil then HUD_text_cache[s] = App.newText(HUD_font, s) end return HUD_text_cache[s]end-- use this sparingly
function to_hud_text(s)
if HUD_text_cache[s] == nil then
HUD_text_cache[s] = App.newText(HUD_font, s)
end
return HUD_text_cache[s]
-- use this sparingly
end Cursor_time = 0 -- ensure cursor is visible immediately after it moves if on.key_release then on.key_release(key, scancode) endend-- use this sparingly
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
if on.key_release then on.key_release(key, scancode) end