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local font = love.graphics.newFont(scale(20))
love.graphics.setFont(font) -- editor objects implicitly depend on current font
compute_layout(Page, Page.x,Page.y, Surface, font)
compute_layout(Page2, Page2.x,Page2.y, Surface, font)
B(font)
end
-- TODO: ugly that we're manipulating editor objects twice
-- continue the pipeline
-- translate Page and Page2 to Surface