a more radical attempt at ignoring nil y's
[?]
Jul 13, 2022, 4:31 PM
DJSIRUMD4KCCL7ZSO6BPAFR7TMVR4ACSCYKDVK6GQO74BYFMEHVACDependencies
- [2]
FM7UDV2Gno, bring back that defense - [3]
BXJMGTV2hoist couple of variables out - [4]
DRFE3B3Zmouse buttons are integers, not strings - [5]
JFFUF5ALoverride mouse state lookups in tests - [6]
LF7BWEG4group all editor globals - [7]
AVTNUQYRbasic test-enabled framework - [8]
EHSUSZMKmore idiomatic variable names - [9]
RT6EV6OPdelegate update events to drawings - [10]
PJEQCTBLadd state arg to Drawing.update - [11]
3QNOKBFMbeginnings of a test harness - [12]
WLWNS6FBa bug I've never run into - [13]
7SFHSB47rename - [*]
BLWAYPKVextract a module
Change contents
- edit in drawing.lua at line 244
if drawing.y == nil then-- something invalidated all the y's; just wait for a drawreturnend - edit in app.lua at line 37
if love.timer then dt = love.timer.step() end - replacement in app.lua at line 38
if App.update then App.update(dt) end -- will pass 0 if love.timer is disabled-- perform draw before update to give it a chance to mutate state - edit in app.lua at line 48
if love.timer then dt = love.timer.step() endif App.update then App.update(dt) end -- will pass 0 if love.timer is disabled