fix some arg names
[?]
Dec 24, 2022, 4:43 AM
IM6GSGVZTVICWIBWRCUXLIMXT3XE3H5LKJ3AITUA4AB3FTW5AJUACDependencies
- [2]
2CK5QI7Wmake love event names consistent - [3]
KKMFQDR4editing source code from within the app - [4]
EMHRPJ3Rno, that's not right - [5]
JCSLDGAHbeginnings of support for multiple shapes - [6]
6DE7RBZ6move mouse_released events to Drawing - [7]
IFGAJAF7add a level of indirection to vertices of shapes - [8]
PX7DDEMOautosave slightly less aggressively - [9]
EF6MFB46assume we always have a filename - [10]
BYG5CEMVsupport for naming points - [11]
VHQCNMARseveral more modules - [12]
CIQN2MDEbugfix: typing a capital letter deletes selection - [13]
2L5MEZV3experiment: new edit namespace - [14]
FYS7TCDWbugfix - [15]
TXDMRA5Jbugfix: alt-tab shouldn't emit keypress events - [16]
LNUHQOGHstart passing in Editor_state explicitly - [17]
HRWN5V6JDevine's suggestion to try to live with just freehand - [18]
APX2PY6Gstop tracking wallclock time - [19]
AVTNUQYRbasic test-enabled framework - [20]
S7ZZA3YEugh, handle absolute as well as relative paths - [*]
OTIBCAUJlove2d scaffold
Change contents
- replacement in main.lua at line 212
function App.keyreleased(chord, key)function App.keyreleased(key, scancode) - replacement in main.lua at line 219
if run.key_release then run.key_release(chord, key) endif run.key_release then run.key_release(key, scancode) end - replacement in main.lua at line 221
if source.key_release then source.key_release(chord, key) endif source.key_release then source.key_release(key, scancode) end