Let's see if the app viewport stops overflowing the Android device.
XVBG663EOTTWH37VI52GLICHJUO4RY6YKJ265V3LQGT3Q52KJUYAC ORRSP7FVCHI2TF5GXBRGQYYJAA3JFYXZBM3T663BKSBV22FCZVCAC 4J4TX7ISH3VIRSDYMGIJJ2WMTI2LPYJHFRWGGMXCEFTAYZOWXMAQC OMLASW7KT5UWFXNGUFLLIKGDZ6OJETV5JAT53XKSNGMSML4WTOQQC YD46MI2FYKOWUUVGYRRRSDEXYJUJKZO5RFVUBJBCNMZYVS3MXDAQC R5QXEHUIZLELJGGCZAE7ATNS3CLRJ7JFRENMGH4XXH24C5WABZDQC CE4LZV4TNXJT54CVGM3QANCBP42TMLMZWF2DBSMUYKAHILXIZEMQC KKMFQDR43ZWVCDRHQLWWX3FCWCFA3ZSXYOBRJNPHUQZR2XPKWULAC V7LATJC7BMSIZWVQKQXPS5ZYL24FDBMGPX54GV6FL2KNWIB5UTHQC 2WGHUWE6DWRNUD7AJNLGT4I6PZ2EIVDQCZ7V7V7WSYPBRPYUUDUQC CNCYMM6ABOXCRI2IP5A4T2OGBO5FQ7GWBXBP2OQYL4YET5BLJCGQC LF7BWEG4DKQI7NMXMZC4LC2BE5PB42HK5PD6OYBNIDMAZBJASOKQC QZ2SXLHF6G3RBSLFIOYM3AQYWLGPWRTASNNQMOQBI5ASUAYCO6UAC HCFDBUXHWT4IBY3QHR2LBN26L7LVCBZI6H353JE6W7QNLCEDCCCQC 5RDWSYK2YESTIEDMGOD2T7E4KCOA6DOM35ECMZT2XZT57JSCRJEQC EJOZAD7N3G5IIPRVRXV2T2JV36LAFNWHPL3TRBKAOIKT63M7FYRAC CQYKYJJU3NMY2CNXF7VZWSDYU3SWPFWA3ZHDW24Q4S6QEK5Y2TSAC OTIBCAUJ3KDQJLVDN3A536DLZGNRYMGJLORZVR3WLCGXGO6UGO6AC function test_resize_window()App.resize(200, 400)-- ugly; resize switches to real, non-test margins-- TODO: how to make assertions about when App.update got past the early exit?endcheck_eq(App.screen.width, 200, 'width')check_eq(App.screen.height, 400, 'height')check_eq(Editor_state.left, Margin_left, 'left_margin')check_eq(Editor_state.right, 200-Margin_right, 'right_margin')check_eq(Editor_state.width, 200-Margin_left-Margin_right, 'drawing_width')App.screen.init{width=300, height=300}Editor_state.filename = 'foo'check_eq(App.screen.width, 300, 'baseline/width')check_eq(App.screen.height, 300, 'baseline/height')check_eq(Editor_state.left, Test_margin_left, 'baseline/left_margin')check_eq(Editor_state.right, 300 - Test_margin_right, 'baseline/left_margin')Editor_state = edit.initialize_test_state()
-- determine default dimensions and flagsApp.screen.width, App.screen.height, App.screen.flags = App.screen.size()-- set up desired window dimensionsApp.screen.flags.resizable = trueApp.screen.flags.minwidth = math.min(App.screen.width, 200)App.screen.flags.minheight = math.min(App.screen.height, 200)App.screen.width, App.screen.height = Settings.width, Settings.heightApp.screen.resize(App.screen.width, App.screen.height, App.screen.flags)App.screen.move(Settings.x, Settings.y, Settings.displayindex)
function run.initialize_window_geometry(em_width)local os = love.system.getOS()if os == 'Android' or os == 'iOS' then-- maximizing on iOS breaks text rendering: https://github.com/deltadaedalus/vudu/issues/7-- no point second-guessing window dimensions on mobileApp.screen.width, App.screen.height, App.screen.flags = App.screen.size()returnend-- maximize windowApp.screen.resize(0, 0) -- maximizeApp.screen.width, App.screen.height, App.screen.flags = App.screen.size()-- shrink height slightly to account for window decorationApp.screen.height = App.screen.height-100App.screen.width = 40*em_widthApp.screen.flags.resizable = trueApp.screen.flags.minwidth = math.min(App.screen.width, 200)App.screen.flags.minheight = math.min(App.screen.height, 200)App.screen.resize(App.screen.width, App.screen.height, App.screen.flags)endfunction run.resize(w, h)--? print(("Window resized to width: %d and height: %d."):format(w, h))App.screen.width, App.screen.height = w, hText.redraw_all(Editor_state)Editor_state.selection1 = {} -- no support for shift drag while we're resizingEditor_state.right = App.screen.width-Margin_rightEditor_state.width = Editor_state.right-Editor_state.leftText.tweak_screen_top_and_cursor(Editor_state, Editor_state.left, Editor_state.right)end