new mode for polygons

[?]
Jun 15, 2022, 6:49 PM
DDXXXXBRUH4UHHPOLAK2IG45C4QAPGSR4MTLV3MVFV3EMND43DIAC

Dependencies

  • [2] IHHNPJ5Q move
  • [3] SRVDX4I5 local var
  • [4] 6DE7RBZ6 move mouse_released events to Drawing
  • [5] WTDKUACN rectangle and square shapes
  • [6] W7JMT5V2 rip out most support for polygons
  • [7] NYQ7HD4D move
  • [8] DRFE3B3Z mouse buttons are integers, not strings
  • [9] XRLJDW3W casting about for more helpers to extract..
  • [10] XNFTJHC4 split keyboard handling between Text and Drawing
  • [11] LAW2O3NW extract variable Margin_left
  • [*] OTIBCAUJ love2d scaffold
  • [*] VHQCNMAR several more modules
  • [*] UN7L3DNN avoid some string concatenations
  • [*] QYIFOHW3 first test!
  • [*] K2X6G75Z start writing some tests for drawings
  • [*] CRYGI3LR more drawing tests
  • [*] OWK3U6VD tests for drawing polygons
  • [*] BLWAYPKV extract a module
  • [*] HYEAFRZ2 split mouse_pressed events between Text and Drawing

Change contents

  • edit in main.lua at line 64
    [14.109]
    [14.109]
    Current_drawing_submode = nil
  • edit in geom.lua at line 30
    [14.12009]
    [14.12009]
    elseif shape.mode == 'polygon' then
    -- TODO
    return false
  • edit in geom.lua at line 170
    [14.14960]
    [14.14960]
    end
    function geom.rotate(cx,cy, x,y, theta)
    local x2,y2 = x-cx,y-cy
    local x3 = x2*math.cos(theta) - y2*math.sin(theta)
    local y3 = x2*math.sin(theta) + y2*math.cos(theta)
    return cx+x3,cy+y3
  • edit in file.lua at line 66
    [14.16909]
    [14.16909]
    elseif shape.mode == 'polygon' then
    local name = shape.center.name
    shape.center = Drawing.insert_point(drawing.points, shape.center.x,shape.center.y)
    drawing.points[shape.center].name = name
    local name = shape.p1.name
    shape.p1 = Drawing.insert_point(drawing.points, shape.p1.x,shape.p1.y)
    drawing.points[shape.p1].name = name
  • edit in file.lua at line 103
    [15.164]
    [14.17803]
    elseif shape.mode == 'polygon' then
    outfile:write(json.encode({mode=shape.mode, num_vertices=shape.num_vertices, center=drawing.points[shape.center], p1=drawing.points[shape.p1]}), '\n')
  • edit in file.lua at line 168
    [16.2914]
    [16.2914]
    elseif shape.mode == 'polygon' then
    local name = shape.center.name
    shape.center = Drawing.insert_point(drawing.points, shape.center.x,shape.center.y)
    drawing.points[shape.center].name = name
    local name = shape.p1.name
    shape.p1 = Drawing.insert_point(drawing.points, shape.p1.x,shape.p1.y)
    drawing.points[shape.p1].name = name
  • edit in drawing_tests.lua at line 188
    [18.7377]
    [19.2608]
    end
    function test_draw_polygon()
    io.write('\ntest_draw_polygon')
    -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
    App.screen.init{width=Margin_left+300, height=300}
    Lines = load_array{'```lines', '```', ''}
    Line_width = 256 -- drawing coordinates 1:1 with pixels
    App.draw()
    check_eq(Current_drawing_mode, 'line', 'F - test_draw_polygon/baseline/drawing_mode')
    check_eq(#Lines, 2, 'F - test_draw_polygon/baseline/#lines')
    check_eq(Lines[1].mode, 'drawing', 'F - test_draw_polygon/baseline/mode')
    check_eq(Lines[1].y, Margin_top+Drawing_padding_top, 'F - test_draw_polygon/baseline/y')
    check_eq(Lines[1].h, 128, 'F - test_draw_polygon/baseline/y')
    check_eq(#Lines[1].shapes, 0, 'F - test_draw_polygon/baseline/#shapes')
    -- start a stroke
    App.run_after_mouse_press(Margin_left+35, Margin_top+Drawing_padding_top+36, 1)
    -- switch to polygon mode
    App.run_after_keychord('5')
    App.run_after_mouse_release(Margin_left+55, Margin_top+Drawing_padding_top+26, 1)
    local drawing = Lines[1]
    check_eq(#drawing.shapes, 1, 'F - test_draw_polygon/#shapes')
    check_eq(#drawing.points, 2, 'F - test_draw_polygon/vertices')
    local shape = drawing.shapes[1]
    check_eq(shape.mode, 'polygon', 'F - test_draw_polygon/shape_mode')
    check_eq(shape.num_vertices, 5, 'F - test_draw_polygon/vertices')
  • edit in drawing.lua at line 99
    [3.1183]
    [3.1183]
    elseif shape.mode == 'polygon' then
    local center = drawing.points[shape.center]
    local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top
    local p1 = drawing.points[shape.p1]
    local x,y = Drawing.pixels(p1.x)+left, Drawing.pixels(p1.y)+top
    Drawing.draw_polygon(shape.num_vertices, cx,cy, x,y)
  • edit in drawing.lua at line 144
    [3.2868][3.2868:2906](),[3.2906][3.226:238]()
    elseif shape.mode == 'polygon' then
    -- TODO
  • edit in drawing.lua at line 158
    [3.2936]
    [3.3372]
    elseif shape.mode == 'polygon' then
    local center = drawing.points[shape.center]
    local mx,my = Drawing.coord(App.mouse_x()-left), Drawing.coord(App.mouse_y()-top)
    if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
    return
    end
    local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top
    Drawing.draw_polygon(Current_drawing_submode, cx,cy, App.mouse_x(),App.mouse_y())
  • edit in drawing.lua at line 193
    [21.646]
    [3.4359]
    function Drawing.draw_polygon(n, cx,cy, x1,y1)
    local r = geom.dist(cx,cy, x1,y1)
    local theta = 2*math.pi/n
    local prevx,prevy = x1,y1
    for i=1,n do
    x,y = geom.rotate(cx,cy, prevx,prevy, theta)
    love.graphics.line(prevx,prevy, x,y)
    prevx,prevy = x,y
    end
    end
  • edit in drawing.lua at line 218
    [21.1464]
    [21.1464]
    elseif Current_drawing_mode == 'polygon' then
    local j = Drawing.insert_point(drawing.points, Drawing.coord(x-Margin_left), Drawing.coord(y-drawing.y))
    drawing.pending = {mode=Current_drawing_mode, num_vertices=Current_drawing_submode, center=j}
  • edit in drawing.lua at line 294
    [3.1696][3.1179:1231](),[3.1231][3.290:306]()
    elseif drawing.pending.mode == 'polygon' then
    -- TODO
  • edit in drawing.lua at line 309
    [3.6330]
    [3.2919]
    elseif drawing.pending.mode == 'polygon' then
    local mx,my = Drawing.coord(x-Margin_left), Drawing.coord(y-drawing.y)
    drawing.pending.p1 = Drawing.insert_point(drawing.points, mx,my)
    table.insert(drawing.shapes, drawing.pending)
  • replacement in drawing.lua at line 347
    [2.315][2.315:440]()
    elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
    [2.315]
    [2.440]
    elseif drawing.pending.mode == 'rectangle' then
  • replacement in drawing.lua at line 349
    [2.495][2.495:577]()
    elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
    [2.495]
    [2.577]
    elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
  • replacement in drawing.lua at line 362
    [2.1136][2.1136:1261]()
    elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
    [2.1136]
    [2.1261]
    elseif drawing.pending.mode == 'rectangle' then
  • replacement in drawing.lua at line 364
    [2.1316][2.1316:1398]()
    elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
    [2.1316]
    [2.1398]
    elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
  • edit in drawing.lua at line 393
    [3.6992]
    [3.2149]
    elseif chord == 'C-3' and not App.mouse_down(1) then
    Current_drawing_mode = 'polygon'
    Current_drawing_submode = 3
    elseif chord == 'C-4' and not App.mouse_down(1) then
    Current_drawing_mode = 'polygon'
    Current_drawing_submode = 4
    elseif chord == 'C-5' and not App.mouse_down(1) then
    Current_drawing_mode = 'polygon'
    Current_drawing_submode = 5
    elseif chord == 'C-6' and not App.mouse_down(1) then
    Current_drawing_mode = 'polygon'
    Current_drawing_submode = 6
    elseif chord == 'C-7' and not App.mouse_down(1) then
    Current_drawing_mode = 'polygon'
    Current_drawing_submode = 7
    elseif chord == 'C-8' and not App.mouse_down(1) then
    Current_drawing_mode = 'polygon'
    Current_drawing_submode = 8
    elseif chord == 'C-9' and not App.mouse_down(1) then
    Current_drawing_mode = 'polygon'
    Current_drawing_submode = 9
    elseif chord == '3' and App.mouse_down(1) then
    Current_drawing_mode = 'polygon'
    Current_drawing_submode = 3
    Drawing.switch_current_drawing_pending_to_polygon()
    elseif chord == '4' and App.mouse_down(1) then
    Current_drawing_mode = 'polygon'
    Current_drawing_submode = 4
    Drawing.switch_current_drawing_pending_to_polygon()
    elseif chord == '5' and App.mouse_down(1) then
    Current_drawing_mode = 'polygon'
    Current_drawing_submode = 5
    Drawing.switch_current_drawing_pending_to_polygon()
    elseif chord == '6' and App.mouse_down(1) then
    Current_drawing_mode = 'polygon'
    Current_drawing_submode = 6
    Drawing.switch_current_drawing_pending_to_polygon()
    elseif chord == '7' and App.mouse_down(1) then
    Current_drawing_mode = 'polygon'
    Current_drawing_submode = 7
    Drawing.switch_current_drawing_pending_to_polygon()
    elseif chord == '8' and App.mouse_down(1) then
    Current_drawing_mode = 'polygon'
    Current_drawing_submode = 8
    Drawing.switch_current_drawing_pending_to_polygon()
    elseif chord == '9' and App.mouse_down(1) then
    Current_drawing_mode = 'polygon'
    Current_drawing_submode = 9
    Drawing.switch_current_drawing_pending_to_polygon()
  • edit in drawing.lua at line 510
    [3.8179]
    [3.8179]
    function Drawing.switch_current_drawing_pending_to_polygon()
    local _,drawing = Drawing.current_drawing()
    if drawing.pending.mode == 'freehand' then
    drawing.pending.center = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
    elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
    drawing.pending.center = drawing.pending.p1
    elseif drawing.pending.mode == 'rectangle' then
    drawing.pending.center = drawing.pending.vertices[1]
    elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
    -- reuse center
    end
    drawing.pending.mode = 'polygon'
    drawing.pending.num_vertices = Current_drawing_submode
    end
  • edit in drawing.lua at line 620
    [14.21231]
    [14.21231]
    elseif shape.mode == 'polygon' then
    return shape.center == p or shape.p1 == p