DJSIRUMD4KCCL7ZSO6BPAFR7TMVR4ACSCYKDVK6GQO74BYFMEHVAC
FM7UDV2GUXXDVRE5WPVPRO6XQ3PYABYIL7IN77YOJW2QIBPCO6JAC
RT6EV6OPUYCXYZOX2PHFXJ7KT77KHNEVINEGQXIQLHQVKPGTN6VQC
BLWAYPKV3MLDZ4ALXLUJ25AIR6PCIL4RFYNRYLB26GFVC2KQBYBAC
3QNOKBFMKBGXBVJIRHR2444JRRMBTABHE4674NR3DT67RRM2X6GAC
AVTNUQYRBW7IX2YQ3KDLVQ23RGW3BAKTAE7P73ASBYNKOHMQMH5AC
if drawing.y == nil then -- something invalidated all the y's; just wait for a draw return end
if drawing.y == nil then
-- something invalidated all the y's; just wait for a draw
return
end
if love.timer then dt = love.timer.step() end
if App.update then App.update(dt) end -- will pass 0 if love.timer is disabled
-- perform draw before update to give it a chance to mutate state
if love.timer then dt = love.timer.step() end if App.update then App.update(dt) end -- will pass 0 if love.timer is disabled