YTBEZNRB2AGDV7HPTWM2ZJLOZUP6IJF3RPIJJGDYAGOQA5EI5HIQC
PS5346O5Q57LK6YVUQPEZJVUYFZYUT24WJ62LQNMC3JALXSFWKJQC
AGJXIDOFAZEKPSGDVZJAZXNOKQLTVZUKOCIYFN4AB4YEWVRFRNRAC
AVTNUQYRBW7IX2YQ3KDLVQ23RGW3BAKTAE7P73ASBYNKOHMQMH5AC
3QNOKBFMKBGXBVJIRHR2444JRRMBTABHE4674NR3DT67RRM2X6GAC
App.initialize_globals() App.initialize(love.arg.parseGameArguments(arg), arg)
App.initialize_globals()
App.initialize(love.arg.parseGameArguments(arg), arg)
love.timer.step()
-- draw before update to give it a chance to mutate state love.graphics.origin() love.graphics.clear(love.graphics.getBackgroundColor()) App.draw() love.graphics.present()
-- draw before update to give it a chance to mutate state
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
App.draw()
love.graphics.present()
dt = love.timer.step() App.update(dt) love.timer.sleep(0.001)
dt = love.timer.step()
App.update(dt)
love.timer.sleep(0.001)