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-- Arguably this should be called edit_tests.lua,
-- but that would mess up the git blame at this point.
function test_initial_state()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{}
Text.redraw_all(Editor_state)
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 1, '#lines')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
end
function test_backspace_from_start_of_final_line()
-- display final line of text with cursor at start of it
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Editor_state.screen_top1 = {line=2, pos=1}
Editor_state.cursor1 = {line=2, pos=1}
Text.redraw_all(Editor_state)
-- backspace scrolls up
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(#Editor_state.lines, 1, '#lines')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
end
function test_insert_first_character()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{}
Text.redraw_all(Editor_state)
edit.draw(Editor_state)
edit.run_after_text_input(Editor_state, 'a')
local y = Editor_state.top
App.screen.check(y, 'a', 'screen:1')
end
function test_press_ctrl()
-- press ctrl while the cursor is on text
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{''}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.run_after_keychord(Editor_state, 'C-m', 'm')
end
function test_move_left()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'a'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_move_right()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'a'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'right', 'right')
check_eq(Editor_state.cursor1.pos, 2, 'check')
end
function test_move_left_to_previous_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'left', 'left')
check_eq(Editor_state.cursor1.line, 1, 'line')
check_eq(Editor_state.cursor1.pos, 4, 'pos') -- past end of line
end
function test_move_right_to_next_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- past end of line
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'right', 'right')
check_eq(Editor_state.cursor1.line, 2, 'line')
check_eq(Editor_state.cursor1.pos, 1, 'pos')
end
function test_move_to_start_of_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=3}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_move_to_start_of_previous_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- at the space between words
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_skip_to_previous_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=5} -- at the start of second word
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_skip_past_tab_to_previous_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def\tghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=10} -- within third word
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 9, 'check')
end
function test_skip_multiple_spaces_to_previous_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=6} -- at the start of second word
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_move_to_start_of_word_on_previous_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.line, 1, 'line')
check_eq(Editor_state.cursor1.pos, 5, 'pos')
end
function test_move_past_end_of_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.pos, 4, 'check')
end
function test_skip_to_next_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- at the space between words
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.pos, 8, 'check')
end
function test_skip_past_tab_to_next_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc\tdef'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1} -- at the space between words
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.pos, 4, 'check')
end
function test_skip_multiple_spaces_to_next_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- at the start of second word
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.pos, 9, 'check')
end
function test_move_past_end_of_word_on_next_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=8}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.line, 2, 'line')
check_eq(Editor_state.cursor1.pos, 4, 'pos')
end
function test_click_moves_cursor()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
edit.draw(Editor_state) -- populate line_cache.startpos for each line
edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
-- selection is empty to avoid perturbing future edits
check_nil(Editor_state.selection1.line, 'selection:line')
check_nil(Editor_state.selection1.pos, 'selection:pos')
end
function test_click_to_left_of_line()
-- display a line with the cursor in the middle
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=3}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
-- click to the left of the line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left-4,Editor_state.top+5, 1)
-- cursor moves to start of line
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_click_takes_margins_into_account()
-- display two lines with cursor on one of them
App.screen.init{width=100, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.left = 50 -- occupy only right side of screen
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
-- click on the other line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_click_on_empty_line()
-- display two lines with the first one empty
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
-- click on the empty line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'cursor')
-- selection remains empty
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_click_below_final_line_of_file()
-- display one line
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
-- click below first line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+50, 1)
-- cursor goes to bottom
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
-- selection remains empty
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_draw_text()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_draw_wrapping_text()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'de', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'fgh', 'screen:3')
end
function test_draw_word_wrapping_text()
App.screen.init{width=60, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def ', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_click_on_wrapping_line()
-- display two screen lines with cursor on one of them
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=20}
Editor_state.screen_top1 = {line=1, pos=1}
-- click on the other line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_click_on_wrapping_line_takes_margins_into_account()
-- display two screen lines with cursor on one of them
App.screen.init{width=100, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.left = 50 -- occupy only right side of screen
Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=20}
Editor_state.screen_top1 = {line=1, pos=1}
-- click on the other line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_draw_text_wrapping_within_word()
-- arrange a screen line that needs to be split within a word
App.screen.init{width=60, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abcd e fghijk', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abcd ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'e fgh', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ijk', 'screen:3')
end
function test_draw_wrapping_text_containing_non_ascii()
-- draw a long line containing non-ASCII
App.screen.init{width=60, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'madam I’m adam', 'xyz'} -- notice the non-ASCII apostrophe
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'mad', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'am I', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, '’m a', 'screen:3')
end
function test_click_past_end_of_screen_line()
-- display a wrapping line
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
-- 12345678901234
Editor_state.lines = load_array{"madam I'm adam"}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'madam ', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, "I'm ad", 'baseline/screen:2')
y = y + Editor_state.line_height
-- click past end of second screen line
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of screen line (one more than final character shown)
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 13, 'cursor:pos')
end
function test_click_on_wrapping_line_rendered_from_partway_at_top_of_screen()
-- display a wrapping line from its second screen line
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
-- 12345678901234
Editor_state.lines = load_array{"madam I'm adam"}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=8}
Editor_state.screen_top1 = {line=1, pos=7}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, "I'm ad", 'baseline/screen:2')
y = y + Editor_state.line_height
-- click past end of second screen line
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of screen line (one more than final character shown)
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 13, 'cursor:pos')
end
function test_click_past_end_of_wrapping_line()
-- display a wrapping line
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
-- 12345678901234
Editor_state.lines = load_array{"madam I'm adam"}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'madam ', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, "I'm ad", 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'am', 'baseline/screen:3')
y = y + Editor_state.line_height
-- click past the end of it
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of line
check_eq(Editor_state.cursor1.pos, 15, 'cursor') -- one more than the number of UTF-8 code-points
end
function test_click_past_end_of_wrapping_line_containing_non_ascii()
-- display a wrapping line containing non-ASCII
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
-- 12345678901234
Editor_state.lines = load_array{'madam I’m adam'} -- notice the non-ASCII apostrophe
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'madam ', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'I’m ad', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'am', 'baseline/screen:3')
y = y + Editor_state.line_height
-- click past the end of it
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of line
check_eq(Editor_state.cursor1.pos, 15, 'cursor') -- one more than the number of UTF-8 code-points
end
function test_click_past_end_of_word_wrapping_line()
-- display a long line wrapping at a word boundary on a screen of more realistic length
App.screen.init{width=160, height=80}
Editor_state = edit.initialize_test_state()
-- 0 1 2
-- 123456789012345678901
Editor_state.lines = load_array{'the quick brown fox jumped over the lazy dog'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'the quick brown fox ', 'baseline/screen:1')
y = y + Editor_state.line_height
-- click past the end of the screen line
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of screen line (one more than final character shown)
check_eq(Editor_state.cursor1.pos, 21, 'cursor')
end
function test_select_text()
-- display a line of text
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- select a letter
App.fake_key_press('lshift')
edit.run_after_keychord(Editor_state, 'S-right', 'right')
App.fake_key_release('lshift')
edit.key_release(Editor_state, 'lshift')
-- selection persists even after shift is released
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
end
function test_cursor_movement_without_shift_resets_selection()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- press an arrow key without shift
edit.run_after_keychord(Editor_state, 'right', 'right')
-- no change to data, selection is reset
check_nil(Editor_state.selection1.line, 'check')
check_eq(Editor_state.lines[1].data, 'abc', 'data')
end
function test_edit_deletes_selection()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- press a key
edit.run_after_text_input(Editor_state, 'x')
-- selected text is deleted and replaced with the key
check_eq(Editor_state.lines[1].data, 'xbc', 'check')
end
function test_edit_with_shift_key_deletes_selection()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- mimic precise keypresses for a capital letter
App.fake_key_press('lshift')
edit.keychord_press(Editor_state, 'd', 'd')
edit.text_input(Editor_state, 'D')
edit.key_release(Editor_state, 'd')
App.fake_key_release('lshift')
-- selected text is deleted and replaced with the key
check_nil(Editor_state.selection1.line, 'check')
check_eq(Editor_state.lines[1].data, 'Dbc', 'data')
end
function test_copy_does_not_reset_selection()
-- display a line of text with a selection
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- copy selection
edit.run_after_keychord(Editor_state, 'C-c', 'c')
check_eq(App.clipboard, 'a', 'clipboard')
-- selection is reset since shift key is not pressed
check(Editor_state.selection1.line, 'check')
end
function test_cut()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- press a key
edit.run_after_keychord(Editor_state, 'C-x', 'x')
check_eq(App.clipboard, 'a', 'clipboard')
-- selected text is deleted
check_eq(Editor_state.lines[1].data, 'bc', 'data')
end
function test_paste_replaces_selection()
-- display a line of text with a selection
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.selection1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- set clipboard
App.clipboard = 'xyz'
-- paste selection
edit.run_after_keychord(Editor_state, 'C-v', 'v')
-- selection is reset since shift key is not pressed
-- selection includes the newline, so it's also deleted
check_eq(Editor_state.lines[1].data, 'xyzdef', 'check')
end
function test_deleting_selection_may_scroll()
-- display lines 2/3/4
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=2}
Editor_state.screen_top1 = {line=2, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'def', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:3')
-- set up a selection starting above the currently displayed page
Editor_state.selection1 = {line=1, pos=2}
-- delete selection
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
-- page scrolls up
check_eq(Editor_state.screen_top1.line, 1, 'check')
check_eq(Editor_state.lines[1].data, 'ahi', 'data')
end
function test_edit_wrapping_text()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=4}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
edit.run_after_text_input(Editor_state, 'g')
local y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'de', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'fg', 'screen:3')
end
function test_insert_newline()
-- display a few lines
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- hitting the enter key splits the line
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'a', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'bc', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:3')
end
function test_insert_newline_at_start_of_line()
-- display a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- hitting the enter key splits the line
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
check_eq(Editor_state.lines[1].data, '', 'data:1')
check_eq(Editor_state.lines[2].data, 'abc', 'data:2')
end
function test_insert_from_clipboard()
-- display a few lines
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- paste some text including a newline, check that new line is created
App.clipboard = 'xy\nz'
edit.run_after_keychord(Editor_state, 'C-v', 'v')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'axy', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'zbc', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:3')
end
function test_select_text_using_mouse()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
edit.draw(Editor_state) -- populate line_cache.startpos for each line
-- press and hold on first location
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- drag and release somewhere else
edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 2, 'selection:pos')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end
function test_select_text_using_mouse_starting_above_text()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
edit.draw(Editor_state) -- populate line_cache.startpos for each line
-- press mouse above first line of text
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
end
function test_select_text_using_mouse_starting_above_text_wrapping_line()
-- first screen line starts in the middle of a line
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=5}
Editor_state.screen_top1 = {line=2, pos=3}
-- press mouse above first line of text
edit.draw(Editor_state)
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)
-- selection is at screen top
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
check_eq(Editor_state.selection1.line, 2, 'selection:line')
check_eq(Editor_state.selection1.pos, 3, 'selection:pos')
end
function test_select_text_using_mouse_starting_below_text()
-- I'd like to test what happens when a mouse click is below some page of
-- text, potentially even in the middle of a line.
-- However, it's brittle to set up a text line boundary just right.
-- So I'm going to just check things below the bottom of the final line of
-- text when it's in the middle of the screen.
-- final screen line ends in the middle of screen
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abcde'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'ab', 'baseline:screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'cde', 'baseline:screen:2')
-- press mouse above first line of text
edit.run_after_mouse_press(Editor_state, 5,App.screen.height-5, 1)
-- selection is past bottom-most text in screen
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 6, 'selection:pos')
end
function test_select_text_using_mouse_and_shift()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
edit.draw(Editor_state) -- populate line_cache.startpos for each line
-- click on first location
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- hold down shift and click somewhere else
App.fake_key_press('lshift')
edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)
App.fake_key_release('lshift')
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 2, 'selection:pos')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end
function test_select_text_repeatedly_using_mouse_and_shift()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
edit.draw(Editor_state) -- populate line_cache.startpos for each line
-- click on first location
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- hold down shift and click on a second location
App.fake_key_press('lshift')
edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)
-- hold down shift and click at a third location
App.fake_key_press('lshift')
edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+Editor_state.line_height+5, 1)
App.fake_key_release('lshift')
-- selection is between first and third location. forget the second location, not the first.
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 2, 'selection:pos')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
end
function test_select_all_text()
-- display a single line of text
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- select all
App.fake_key_press('lctrl')
edit.run_after_keychord(Editor_state, 'C-a', 'a')
App.fake_key_release('lctrl')
edit.key_release(Editor_state, 'lctrl')
-- selection
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')
end
function test_cut_without_selection()
-- display a few lines
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
edit.draw(Editor_state)
-- try to cut without selecting text
edit.run_after_keychord(Editor_state, 'C-x', 'x')
-- no crash
check_nil(Editor_state.selection1.line, 'check')
end
function test_pagedown()
App.screen.init{width=120, height=45}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- initially the first two lines are displayed
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
-- after pagedown the bottom line becomes the top
edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:2')
end
function test_pagedown_can_start_from_middle_of_long_wrapping_line()
-- draw a few lines starting from a very long wrapping line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu vwx yza bcd efg hij', 'XYZ'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc ', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def ', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'baseline/screen:3')
-- after pagedown we scroll down the very long wrapping line
edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 9, 'screen_top:pos')
y = Editor_state.top
App.screen.check(y, 'ghi ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl ', 'screen:2')
y = y + Editor_state.line_height
if Version == '12.0' then
-- HACK: Maybe v12.0 uses a different font? Strange that it only causes
-- issues in a couple of places.
-- We'll need to rethink our tests if issues like this start to multiply.
App.screen.check(y, 'mno ', 'screen:3')
else
App.screen.check(y, 'mn', 'screen:3')
end
end
function test_pagedown_never_moves_up()
-- draw the final screen line of a wrapping line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=9}
Editor_state.screen_top1 = {line=1, pos=9}
edit.draw(Editor_state)
-- pagedown makes no change
edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 9, 'screen_top:pos')
end
function test_down_arrow_moves_cursor()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- initially the first three lines are displayed
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the down arrow, the cursor moves down by 1 line
edit.run_after_keychord(Editor_state, 'down', 'down')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor')
-- the screen is unchanged
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_down_arrow_scrolls_down_by_one_line()
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the down arrow the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'down', 'down')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 4, 'cursor')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
end
function test_down_arrow_scrolls_down_by_one_screen_line()
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting the down arrow the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'down', 'down')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
end
function test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word()
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghij', 'baseline/screen:3')
-- after hitting the down arrow the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'down', 'down')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghij', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'screen:3')
end
function test_pagedown_followed_by_down_arrow_does_not_scroll_screen_up()
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghij', 'baseline/screen:3')
-- after hitting pagedown the screen scrolls down to start of a long line
edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')
check_eq(Editor_state.screen_top1.line, 3, 'baseline2/screen_top')
check_eq(Editor_state.cursor1.line, 3, 'baseline2/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'baseline2/cursor:pos')
-- after hitting down arrow the screen doesn't scroll down further, and certainly doesn't scroll up
edit.run_after_keychord(Editor_state, 'down', 'down')
check_eq(Editor_state.screen_top1.line, 3, 'screen_top')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'ghij', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'screen:3')
end
function test_up_arrow_moves_cursor()
-- display the first 3 lines with the cursor on the bottom line
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the up arrow the cursor moves up by 1 line
edit.run_after_keychord(Editor_state, 'up', 'up')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor')
-- the screen is unchanged
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_up_arrow_scrolls_up_by_one_line()
-- display the lines 2/3/4 with the cursor on line 2
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'def', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:3')
-- after hitting the up arrow the screen scrolls up by one line
edit.run_after_keychord(Editor_state, 'up', 'up')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_up_arrow_scrolls_up_by_one_screen_line()
-- display lines starting from second screen line of a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=6}
Editor_state.screen_top1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:2')
-- after hitting the up arrow the screen scrolls up to first screen line
edit.run_after_keychord(Editor_state, 'up', 'up')
y = Editor_state.top
App.screen.check(y, 'ghi ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'screen:3')
check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
end
function test_up_arrow_scrolls_up_to_final_screen_line()
-- display lines starting just after a long line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'ghi', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:3')
-- after hitting the up arrow the screen scrolls up to final screen line of previous line
edit.run_after_keychord(Editor_state, 'up', 'up')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 5, 'screen_top:pos')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
end
function test_up_arrow_scrolls_up_to_empty_line()
-- display a screenful of text with an empty line just above it outside the screen
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'', 'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the up arrow the screen scrolls up by one line
edit.run_after_keychord(Editor_state, 'up', 'up')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
y = Editor_state.top
-- empty first line
y = y + Editor_state.line_height
App.screen.check(y, 'abc', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:3')
end
function test_pageup()
App.screen.init{width=120, height=45}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
-- initially the last two lines are displayed
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'def', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:2')
-- after pageup the cursor goes to first line
edit.run_after_keychord(Editor_state, 'pageup', 'pageup')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
end
function test_pageup_scrolls_up_by_screen_line()
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'ghi', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting the page-up key the screen scrolls up to top
edit.run_after_keychord(Editor_state, 'pageup', 'pageup')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'abc ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_pageup_scrolls_up_from_middle_screen_line()
-- display a few lines starting from the middle of a line (Editor_state.cursor1.pos > 1)
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=5}
Editor_state.screen_top1 = {line=2, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting the page-up key the screen scrolls up to top
edit.run_after_keychord(Editor_state, 'pageup', 'pageup')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'abc ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'screen:3')
end
function test_enter_on_bottom_line_scrolls_down()
-- display a few lines with cursor on bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the enter key the screen scrolls down
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 4, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'g', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'hi', 'screen:3')
end
function test_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom()
-- display just the bottom line on screen
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=4, pos=2}
Editor_state.screen_top1 = {line=4, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'baseline/screen:1')
-- after hitting the enter key the screen does not scroll down
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.screen_top1.line, 4, 'screen_top')
check_eq(Editor_state.cursor1.line, 5, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'j', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'screen:2')
end
function test_inserting_text_on_final_line_avoids_scrolling_down_when_not_at_bottom()
-- display just an empty bottom line on screen
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', ''}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
edit.draw(Editor_state)
-- after hitting the inserting_text key the screen does not scroll down
edit.run_after_text_input(Editor_state, 'a')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
local y = Editor_state.top
App.screen.check(y, 'a', 'screen:1')
end
function test_typing_on_bottom_line_scrolls_down()
-- display a few lines with cursor on bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=4}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after typing something the line wraps and the screen scrolls down
edit.run_after_text_input(Editor_state, 'j')
edit.run_after_text_input(Editor_state, 'k')
edit.run_after_text_input(Editor_state, 'l')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 7, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghij', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'screen:3')
end
function test_left_arrow_scrolls_up_in_wrapped_line()
-- display lines starting from second screen line of a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=3, pos=5}
-- cursor is at top of screen
Editor_state.cursor1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:2')
-- after hitting the left arrow the screen scrolls up to first screen line
edit.run_after_keychord(Editor_state, 'left', 'left')
y = Editor_state.top
App.screen.check(y, 'ghi ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'screen:3')
check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end
function test_right_arrow_scrolls_down_in_wrapped_line()
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=1, pos=1}
-- cursor is at bottom right of screen
Editor_state.cursor1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting the right arrow the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'right', 'right')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 6, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
end
function test_home_scrolls_up_in_wrapped_line()
-- display lines starting from second screen line of a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=3, pos=5}
-- cursor is at top of screen
Editor_state.cursor1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:2')
-- after hitting home the screen scrolls up to first screen line
edit.run_after_keychord(Editor_state, 'home', 'home')
y = Editor_state.top
App.screen.check(y, 'ghi ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'screen:3')
check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
end
function test_end_scrolls_down_in_wrapped_line()
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=1, pos=1}
-- cursor is at bottom right of screen
Editor_state.cursor1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting end the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'end', 'end')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
end
function test_position_cursor_on_recently_edited_wrapping_line()
-- draw a line wrapping over 2 screen lines
App.screen.init{width=100, height=200}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi jkl mno pqr ', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=25}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc def ghi ', 'baseline1/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl mno pqr ', 'baseline1/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'baseline1/screen:3')
-- add to the line until it's wrapping over 3 screen lines
edit.run_after_text_input(Editor_state, 's')
edit.run_after_text_input(Editor_state, 't')
edit.run_after_text_input(Editor_state, 'u')
check_eq(Editor_state.cursor1.pos, 28, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'abc def ghi ', 'baseline2/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl mno pqr ', 'baseline2/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'stu', 'baseline2/screen:3')
-- try to move the cursor earlier in the third screen line by clicking the mouse
edit.run_after_mouse_release(Editor_state, Editor_state.left+2,Editor_state.top+Editor_state.line_height*2+5, 1)
-- cursor should move
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 25, 'cursor:pos')
end
function test_backspace_can_scroll_up()
-- display the lines 2/3/4 with the cursor on line 2
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'def', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:3')
-- after hitting backspace the screen scrolls up by one line
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
y = Editor_state.top
App.screen.check(y, 'abcdef', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
end
function test_backspace_can_scroll_up_screen_line()
-- display lines starting from second screen line of a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=5}
Editor_state.screen_top1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:2')
-- after hitting backspace the screen scrolls up by one screen line
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
y = Editor_state.top
App.screen.check(y, 'ghij', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'screen:3')
check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end
function test_backspace_past_line_boundary()
-- position cursor at start of a (non-first) line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
-- backspace joins with previous line
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(Editor_state.lines[1].data, 'abcdef', 'check')
end
-- some tests for operating over selections created using Shift- chords
-- we're just testing delete_selection, and it works the same for all keys
function test_backspace_over_selection()
-- select just one character within a line with cursor before selection
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
-- backspace deletes the selected character, even though it's after the cursor
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(Editor_state.lines[1].data, 'bc', 'data')
-- cursor (remains) at start of selection
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
-- selection is cleared
check_nil(Editor_state.selection1.line, 'selection')
end
function test_backspace_over_selection_reverse()
-- select just one character within a line with cursor after selection
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.selection1 = {line=1, pos=1}
-- backspace deletes the selected character
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(Editor_state.lines[1].data, 'bc', 'data')
-- cursor moves to start of selection
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
-- selection is cleared
check_nil(Editor_state.selection1.line, 'selection')
end
function test_backspace_over_multiple_lines()
-- select just one character within a line with cursor after selection
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.selection1 = {line=4, pos=2}
-- backspace deletes the region and joins the remaining portions of lines on either side
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(Editor_state.lines[1].data, 'akl', 'data:1')
check_eq(Editor_state.lines[2].data, 'mno', 'data:2')
-- cursor remains at start of selection
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
-- selection is cleared
check_nil(Editor_state.selection1.line, 'selection')
end
function test_backspace_to_end_of_line()
-- select region from cursor to end of line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.selection1 = {line=1, pos=4}
-- backspace deletes rest of line without joining to any other line
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(Editor_state.lines[1].data, 'a', 'data:1')
check_eq(Editor_state.lines[2].data, 'def', 'data:2')
-- cursor remains at start of selection
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
-- selection is cleared
check_nil(Editor_state.selection1.line, 'selection')
end
function test_backspace_to_start_of_line()
-- select region from cursor to start of line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.selection1 = {line=2, pos=3}
-- backspace deletes beginning of line without joining to any other line
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(Editor_state.lines[1].data, 'abc', 'data:1')
check_eq(Editor_state.lines[2].data, 'f', 'data:2')
-- cursor remains at start of selection
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
-- selection is cleared
check_nil(Editor_state.selection1.line, 'selection')
end
function test_undo_insert_text()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=4}
Editor_state.screen_top1 = {line=1, pos=1}
-- insert a character
edit.draw(Editor_state)
edit.run_after_text_input(Editor_state, 'g')
check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'baseline/cursor:pos')
check_nil(Editor_state.selection1.line, 'baseline/selection:line')
check_nil(Editor_state.selection1.pos, 'baseline/selection:pos')
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'defg', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'baseline/screen:3')
-- undo
edit.run_after_keychord(Editor_state, 'C-z', 'z')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection:line')
check_nil(Editor_state.selection1.pos, 'selection:pos')
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'screen:3')
end
function test_undo_delete_text()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'defg', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=5}
Editor_state.screen_top1 = {line=1, pos=1}
-- delete a character
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'baseline/cursor:pos')
check_nil(Editor_state.selection1.line, 'baseline/selection:line')
check_nil(Editor_state.selection1.pos, 'baseline/selection:pos')
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'baseline/screen:3')
-- undo
--? -- after undo, the backspaced key is selected
edit.run_after_keychord(Editor_state, 'C-z', 'z')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection:line')
check_nil(Editor_state.selection1.pos, 'selection:pos')
--? check_eq(Editor_state.selection1.line, 2, 'selection:line')
--? check_eq(Editor_state.selection1.pos, 4, 'selection:pos')
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'defg', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'screen:3')
end
function test_undo_restores_selection()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- delete selected text
edit.run_after_text_input(Editor_state, 'x')
check_eq(Editor_state.lines[1].data, 'xbc', 'baseline')
check_nil(Editor_state.selection1.line, 'baseline:selection')
-- undo
edit.run_after_keychord(Editor_state, 'C-z', 'z')
edit.run_after_keychord(Editor_state, 'C-z', 'z')
-- selection is restored
check_eq(Editor_state.selection1.line, 1, 'line')
check_eq(Editor_state.selection1.pos, 2, 'pos')
end
function test_search()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', '’deg'} -- contains unicode quote in final line
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- search for a string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'd')
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.cursor1.line, 2, '1/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, '1/cursor:pos')
-- reset cursor
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- search for second occurrence
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'de')
edit.run_after_keychord(Editor_state, 'down', 'down')
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.cursor1.line, 4, '2/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, '2/cursor:pos')
end
function test_search_upwards()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'’abc', 'abd'} -- contains unicode quote
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- search for a string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'a')
-- search for previous occurrence
edit.run_after_keychord(Editor_state, 'up', 'up')
check_eq(Editor_state.cursor1.line, 1, '2/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, '2/cursor:pos')
end
function test_search_wrap()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'’abc', 'def'} -- contains unicode quote in first line
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- search for a string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'a')
edit.run_after_keychord(Editor_state, 'return', 'return')
-- cursor wraps
check_eq(Editor_state.cursor1.line, 1, '1/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, '1/cursor:pos')
end
function test_search_wrap_upwards()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc ’abd'} -- contains unicode quote
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- search upwards for a string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'a')
edit.run_after_keychord(Editor_state, 'up', 'up')
-- cursor wraps
check_eq(Editor_state.cursor1.line, 1, '1/cursor:line')
check_eq(Editor_state.cursor1.pos, 6, '1/cursor:pos')
--
-- I'm checking the precise state of the screen in this file, an inherently
-- brittle approach that depends on details of the font and text shaping
-- algorithms used by a particular release of LÖVE.
--
-- (This brittleness is one reason lines2 and its forks have no tests.)
--
-- To manage the brittleness, there'll be one version of this file for each
-- distinct LÖVE version that introduces font changes.
Version, Major_version = App.love_version()
if Major_version == 11 then
load_file_from_source_or_save_directory('text_tests_love11.lua')
elseif Major_version == 12 then
-- not released/stable yet
load_file_from_source_or_save_directory('text_tests_love12.lua')
end
function test_search_downwards_from_end_of_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- search for empty string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_keychord(Editor_state, 'down', 'down')
-- no crash
function test_search_downwards_from_final_pos_of_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=3}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- search for empty string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_keychord(Editor_state, 'down', 'down')
-- no crash
end
end
function Text.screen_line(line, line_cache, i)
local pos = line_cache.screen_line_starting_pos[i]
local offset = Text.offset(line.data, pos)
if i >= #line_cache.screen_line_starting_pos then
return line.data:sub(offset)
end
end
function Text.draw_cursor(State, x, y)
-- blink every 0.5s
if math.floor(Cursor_time*2)%2 == 0 then
App.color(Cursor_color)
love.graphics.rectangle('fill', x,y, 3,State.line_height)
end
State.cursor_x = x
State.cursor_y = y+State.line_height
end
function Text.populate_screen_line_starting_pos(State, line_index)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
if line_cache.screen_line_starting_pos then
return
end
line_cache.screen_line_starting_pos = {1}
local x = 0
local pos = 1
-- try to wrap at word boundaries
for frag in line.data:gmatch('%S*%s*') do
--? print('-- frag:', frag, pos, x, frag_width, State.width)
while x + frag_width > State.width do
--? print('frag:', frag, pos, x, frag_width, State.width)
if x < 0.8 * State.width then
-- long word; chop it at some letter
-- We're not going to reimplement TeX here.
local bpos = Text.nearest_pos_less_than(State.font, frag, State.width - x)
pos = pos + bpos
local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
frag = string.sub(frag, boffset)
--? if bpos > 0 then
--? print('after chop:', frag)
--? end
frag_width = State.font:getWidth(frag)
end
--? print('screen line:', pos)
x = 0
end
x = x + w
end
end
-- Check whether to word-wrap line at pos which will be positioned at x.
--
-- We wrap at the start of a word (non-space just after space) if the word
-- (non-spaces followed by spaces) wouldn't fit in the rest of the line.
--
-- x lies between 0 and editor.width.
--
-- Postcondition:
-- Current line is not wider than editor.width
--
-- Desired properties in priority order:
-- Next line doesn't start with whitespace
-- Current line ends with whitespace (a.k.a. word wrap)
-- Current line is close to full
-- None of these is guaranteed. But we should never satisfy a lower priority
-- before a higher one.
function Text.should_word_wrap(editor, line, pos, char, x)
if char:match('%s') then return false end
if pos == 1 then return false end
if Text.match(line, pos-1, '%S') then return false end
local offset = Text.offset(line, pos)
-- most of the time a word is printable chars + whitespace
local s = line:match('%S+%s*', offset)
assert(s)
local w = editor.font:getWidth(s)
if x+w < editor.width then return false end
if w > editor.width then return false end -- we're going to need to truncate the next word anyway
if x < 0.8*editor.width then
local s2 = line:match('%S+', offset)
local w2 = editor.font:getWidth(s2)
if x+w2 > editor.width then
-- there'll be some non-whitespace left over for the next line
return false
Text.insert_at_cursor(State, t)
if State.cursor_y > App.screen.height - State.line_height then
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
end
record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
end
function Text.insert_at_cursor(State, t)
local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)
Text.clear_screen_line_cache(State, State.cursor1.line)
State.cursor1.pos = State.cursor1.pos+1
end
-- Don't handle any keys here that would trigger text_input above.
if chord == 'return' then
local before_line = State.cursor1.line
local before = snapshot(State, before_line)
Text.insert_return(State)
if State.cursor_y > App.screen.height - State.line_height then
Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
end
record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
Text.insert_at_cursor(State, '\t')
if State.cursor_y > App.screen.height - State.line_height then
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
schedule_save(State)
return
end
local before
if State.cursor1.pos > 1 then
before = snapshot(State, State.cursor1.line)
local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos-1)
local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
if byte_start then
if byte_end then
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
else
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
end
State.cursor1.pos = State.cursor1.pos-1
end
elseif State.cursor1.line > 1 then
before = snapshot(State, State.cursor1.line-1, State.cursor1.line)
-- join lines
State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1
State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data
table.remove(State.lines, State.cursor1.line)
table.remove(State.line_cache, State.cursor1.line)
State.cursor1.line = State.cursor1.line-1
end
if State.screen_top1.line > #State.lines then
Text.populate_screen_line_starting_pos(State, #State.lines)
local line_cache = State.line_cache[#State.line_cache]
State.screen_top1 = {line=#State.lines, pos=line_cache.screen_line_starting_pos[#line_cache.screen_line_starting_pos]}
elseif Text.lt1(State.cursor1, State.screen_top1) then
State.screen_top1 = {
line=State.cursor1.line,
pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
}
schedule_save(State)
return
end
local before
if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
before = snapshot(State, State.cursor1.line)
else
before = snapshot(State, State.cursor1.line, State.cursor1.line+1)
end
if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos+1)
if byte_start then
if byte_end then
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
else
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
end
-- no change to State.cursor1.pos
end
elseif State.cursor1.line < #State.lines then
-- join lines
State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data
table.remove(State.lines, State.cursor1.line+1)
table.remove(State.line_cache, State.cursor1.line+1)
end
Text.clear_screen_line_cache(State, State.cursor1.line)
record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
--== shortcuts that move the cursor
elseif chord == 'left' then
Text.left(State)
State.selection1 = {}
elseif chord == 'right' then
Text.right(State)
State.selection1 = {}
elseif chord == 'S-left' then
if State.selection1.line == nil then
end
Text.right(State)
-- C- hotkeys reserved for drawings, so we'll use M-
elseif chord == 'M-left' then
Text.word_left(State)
State.selection1 = {}
elseif chord == 'M-right' then
Text.word_right(State)
State.selection1 = {}
elseif chord == 'M-S-left' then
if State.selection1.line == nil then
end
Text.word_right(State)
elseif chord == 'home' then
Text.start_of_line(State)
State.selection1 = {}
elseif chord == 'end' then
Text.end_of_line(State)
State.selection1 = {}
elseif chord == 'S-home' then
if State.selection1.line == nil then
end
Text.end_of_line(State)
elseif chord == 'up' then
Text.up(State)
State.selection1 = {}
elseif chord == 'down' then
Text.down(State)
State.selection1 = {}
elseif chord == 'S-up' then
if State.selection1.line == nil then
end
Text.down(State)
elseif chord == 'pageup' then
Text.pageup(State)
State.selection1 = {}
elseif chord == 'pagedown' then
Text.pagedown(State)
State.selection1 = {}
elseif chord == 'S-pageup' then
if State.selection1.line == nil then
end
Text.pagedown(State)
end
end
function Text.insert_return(State)
local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
table.insert(State.lines, State.cursor1.line+1, {data=string.sub(State.lines[State.cursor1.line].data, byte_offset)})
table.insert(State.line_cache, State.cursor1.line+1, {})
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)
Text.clear_screen_line_cache(State, State.cursor1.line)
State.cursor1 = {line=State.cursor1.line+1, pos=1}
end
function Text.pageup(State)
end
function Text.up(State)
--? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
if screen_line_starting_pos == 1 then
--? print('cursor is at first screen line of its line')
-- line is done; skip to previous text line
if State.cursor1.line > 1 then
local new_cursor_line = State.cursor1.line-1
--? print('found previous text line')
State.cursor1 = {line=new_cursor_line, pos=nil}
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
-- previous text line found, pick its final screen line
--? print('has multiple screen lines')
local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos
--? print(#screen_line_starting_pos)
screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1]
local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
--? print('cursor pos is now '..tostring(State.cursor1.pos))
end
if Text.lt1(State.cursor1, State.screen_top1) then
State.screen_top1 = {
line=State.cursor1.line,
pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
}
if Text.cursor_at_final_screen_line(State) then
-- line is done, skip to next text line
--? print('cursor at final screen line of its line')
if State.cursor1.line < #State.lines then
local new_cursor_line = State.cursor1.line+1
State.cursor1.line = new_cursor_line
--? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
--? print('scroll up preserving cursor')
Text.snap_cursor_to_bottom_of_screen(State)
--? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
end
else
-- move down one screen line in current line
--? print('cursor is NOT at final screen line of its line')
local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1]
--? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
--? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
if scroll_down then
--? print('scroll up preserving cursor')
Text.snap_cursor_to_bottom_of_screen(State)
--? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
end
end
end
end
function Text.end_of_line(State)
State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
if Text.cursor_out_of_screen(State) then
Text.snap_cursor_to_bottom_of_screen(State)
end
end
function Text.word_left(State)
-- skip some whitespace
while true do
if State.cursor1.pos == 1 then
break
end
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%S') then
break
end
Text.left(State)
end
-- skip some non-whitespace
while true do
Text.left(State)
if State.cursor1.pos == 1 then
break
end
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%s') then
break
end
end
end
function Text.word_right(State)
-- skip some whitespace
while true do
if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
break
end
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%S') then
break
end
Text.right_without_scroll(State)
end
while true do
Text.right_without_scroll(State)
if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
break
end
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%s') then
break
end
end
if Text.cursor_out_of_screen(State) then
Text.snap_cursor_to_bottom_of_screen(State)
end
end
function Text.match(s, pos, pat)
local start_offset = Text.offset(s, pos)
local end_offset = Text.offset(s, pos+1)
local curr = s:sub(start_offset, end_offset-1)
return curr:match(pat)
end
function Text.left(State)
if State.cursor1.pos > 1 then
State.cursor1.pos = State.cursor1.pos-1
elseif State.cursor1.line > 1 then
State.cursor1.line = State.cursor1.line-1
State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
end
if Text.lt1(State.cursor1, State.screen_top1) then
State.screen_top1 = {
line=State.cursor1.line,
pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
}
end
end
function Text.right(State)
Text.right_without_scroll(State)
if Text.cursor_out_of_screen(State) then
Text.snap_cursor_to_bottom_of_screen(State)
end
end
function Text.right_without_scroll(State)
if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
State.cursor1.pos = State.cursor1.pos+1
elseif State.cursor1.line <= #State.lines-1 then
State.cursor1.line = State.cursor1.line+1
State.cursor1.pos = 1
end
end
function Text.pos_at_start_of_screen_line(State, loc1)
Text.populate_screen_line_starting_pos(State, loc1.line)
local line_cache = State.line_cache[loc1.line]
for i=#line_cache.screen_line_starting_pos,1,-1 do
local spos = line_cache.screen_line_starting_pos[i]
if spos <= loc1.pos then
return spos,i
function Text.cursor_at_final_screen_line(State)
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos
--? print(screen_lines[#screen_lines], State.cursor1.pos)
return screen_lines[#screen_lines] <= State.cursor1.pos
end
function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
if State.top > App.screen.height - State.line_height then
--? print('scroll up')
Text.snap_cursor_to_bottom_of_screen(State)
end
end
-- should never modify State.cursor1
function Text.snap_cursor_to_bottom_of_screen(State)
--? print('to2:', State.cursor1.line, State.cursor1.pos)
local top2 = Text.to2(State, State.cursor1)
--? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)
-- slide to start of screen line
top2.screen_pos = 1 -- start of screen line
--? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
local y = App.screen.height - State.line_height
-- duplicate some logic from love.draw
while true do
--? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
if top2.line == 1 and top2.screen_line == 1 then break end
local h = State.line_height
if y - h < State.top then
break
end
y = y - h
top2 = Text.previous_screen_line(State, top2)
end
--? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
State.screen_top1 = Text.to1(State, top2)
--? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
local start_screen_line_index = Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos)
for screen_line_index = start_screen_line_index,#line_cache.screen_line_starting_pos do
local screen_line_starting_pos = line_cache.screen_line_starting_pos[screen_line_index]
local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)
--? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
local nexty = y + State.line_height
if my < nexty then
-- On all wrapped screen lines but the final one, clicks past end of
-- line position cursor on final character of screen line.
-- (The final screen line positions past end of screen line as always.)
if screen_line_index < #line_cache.screen_line_starting_pos and mx > State.left + Text.screen_line_width(State, line_index, screen_line_index) then
--? print('past end of non-final line; return')
end
function Text.screen_line_width(State, line_index, i)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
local start_pos = line_cache.screen_line_starting_pos[i]
local start_offset = Text.offset(line.data, start_pos)
local screen_line
if i < #line_cache.screen_line_starting_pos then
local past_end_pos = line_cache.screen_line_starting_pos[i+1]
local past_end_offset = Text.offset(line.data, past_end_pos)
screen_line = string.sub(line.data, start_offset, past_end_offset-1)
else
screen_line = string.sub(line.data, start_pos)
end
end
function Text.screen_line_index(screen_line_starting_pos, pos)
for i = #screen_line_starting_pos,1,-1 do
if screen_line_starting_pos[i] <= pos then
return i
end
end
end
-- convert x pixel coordinate to pos
-- oblivious to wrapping
-- result: 1 to len+1
if x > max_x then
return len+1
end
local leftpos, rightpos = 1, len+1
--? print('-- nearest', x)
while true do
--? print('nearest', x, '^'..line..'$', leftpos, rightpos)
if leftpos == rightpos then
return leftpos
end
local curr = math.floor((leftpos+rightpos)/2)
--? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
if currxmin <= x and x < currxmax then
if x-currxmin < currxmax-x then
return curr
else
return curr+1
end
end
if leftpos >= rightpos-1 then
return rightpos
end
if currxmin > x then
rightpos = curr
else
leftpos = curr
end
end
--? print('', x, left, right, curr, currxmin, currxmax)
if currxmin <= x and x < currxmax then
return curr
end
if left >= right-1 then
return left
end
if currxmin > x then
right = curr
else
left = curr
end
end
end
function Text.to2(State, loc1)
local result = {line=loc1.line}
local line_cache = State.line_cache[loc1.line]
Text.populate_screen_line_starting_pos(State, loc1.line)
for i=#line_cache.screen_line_starting_pos,1,-1 do
local spos = line_cache.screen_line_starting_pos[i]
if spos <= loc1.pos then
result.screen_line = i
result.screen_pos = loc1.pos - spos + 1
break
end
end
return result
end
function Text.to1(State, loc2)
local result = {line=loc2.line, pos=loc2.screen_pos}
if loc2.screen_line > 1 then
result.pos = State.line_cache[loc2.line].screen_line_starting_pos[loc2.screen_line] + loc2.screen_pos - 1
end
return result
end
function Text.eq1(a, b)
return a.line == b.line and a.pos == b.pos
end
function Text.lt1(a, b)
if a.line < b.line then
return true
end
if a.line > b.line then
return false
end
return a.pos < b.pos
end
function Text.le1(a, b)
if a.line < b.line then
return true
end
if a.line > b.line then
return false
end
return a.pos <= b.pos
end
end
return result
end
function Text.previous_screen_line(State, loc2)
if loc2.screen_line > 1 then
return {line=loc2.line, screen_line=loc2.screen_line-1, screen_pos=1}
elseif loc2.line == 1 then
return loc2
else
local l = State.lines[loc2.line-1]
Text.populate_screen_line_starting_pos(State, loc2.line-1)
return {line=loc2.line-1, screen_line=#State.line_cache[loc2.line-1].screen_line_starting_pos, screen_pos=1}
end
end
-- resize helper
function Text.tweak_screen_top_and_cursor(State)
if State.screen_top1.pos == 1 then return end
Text.populate_screen_line_starting_pos(State, State.screen_top1.line)
local line = State.lines[State.screen_top1.line]
local line_cache = State.line_cache[State.screen_top1.line]
for i=2,#line_cache.screen_line_starting_pos do
local pos = line_cache.screen_line_starting_pos[i]
if pos == State.screen_top1.pos then
break
end
if pos > State.screen_top1.pos then
-- make sure screen top is at start of a screen line
local prev = line_cache.screen_line_starting_pos[i-1]
if State.screen_top1.pos - prev < pos - State.screen_top1.pos then
State.screen_top1.pos = prev
else
State.screen_top1.pos = pos
end
break
end
end
-- make sure cursor is on screen
State.line_cache = {}
for i=1,#State.lines do
State.line_cache[i] = {}
end
end
function Text.clear_screen_line_cache(State, line_index)
State.line_cache[line_index].screen_line_starting_pos = nil
end
function trim(s)
return s:gsub('^%s+', ''):gsub('%s+$', '')
end
function ltrim(s)
return s:gsub('^%s+', '')
end
function rtrim(s)
return s:gsub('%s+$', '')
end
function starts_with(s, prefix)
if #s < #prefix then
return false
end
for i=1,#prefix do
if s:sub(i,i) ~= prefix:sub(i,i) then
return false
end
end
return true
end
function ends_with(s, suffix)
if #s < #suffix then
return false
end
for i=0,#suffix-1 do
if s:sub(#s-i,#s-i) ~= suffix:sub(#suffix-i,#suffix-i) then
return false
end
end
return true
-- create a new iterator for s which provides the index and UTF-8 bytes corresponding to each codepoint
function utf8chars(s, startpos)
local next_pos = startpos or 1 -- in code points
local next_offset = utf8.offset(s, next_pos) -- in bytes
return function()
assert(next_offset) -- never call the iterator after it returns nil
local curr_pos = next_pos
next_pos = next_pos+1
local curr_offset = next_offset
next_offset = utf8.offset(s, 2, next_offset)
if next_offset == nil then return end
local curr_char = s:sub(curr_offset, next_offset-1)
return curr_pos, curr_char
end
end
-- Arguably this should be called source_edit_tests.lua,
-- but that would mess up the git blame at this point.
function test_initial_state()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{}
Text.redraw_all(Editor_state)
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 1, '#lines')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
end
function test_click_to_create_drawing()
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{}
Text.redraw_all(Editor_state)
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, 8,Editor_state.top+8, 1)
-- cursor skips drawing to always remain on text
end
function test_backspace_to_delete_drawing()
-- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
-- cursor is on text as always (outside tests this will get initialized correctly)
Editor_state.cursor1.line = 2
-- backspacing deletes the drawing
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(#Editor_state.lines, 1, '#lines')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
end
function test_backspace_from_start_of_final_line()
-- display final line of text with cursor at start of it
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Editor_state.screen_top1 = {line=2, pos=1}
Editor_state.cursor1 = {line=2, pos=1}
Text.redraw_all(Editor_state)
-- backspace scrolls up
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(#Editor_state.lines, 1, '#lines')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
end
function test_insert_first_character()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{}
Text.redraw_all(Editor_state)
edit.draw(Editor_state)
edit.run_after_text_input(Editor_state, 'a')
local y = Editor_state.top
App.screen.check(y, 'a', 'screen:1')
end
function test_press_ctrl()
-- press ctrl while the cursor is on text
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{''}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.run_after_keychord(Editor_state, 'C-m', 'm')
end
function test_move_left()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'a'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_move_right()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'a'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'right', 'right')
check_eq(Editor_state.cursor1.pos, 2, 'check')
end
function test_move_left_to_previous_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'left', 'left')
check_eq(Editor_state.cursor1.line, 1, 'line')
check_eq(Editor_state.cursor1.pos, 4, 'pos') -- past end of line
end
function test_move_right_to_next_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- past end of line
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'right', 'right')
check_eq(Editor_state.cursor1.line, 2, 'line')
check_eq(Editor_state.cursor1.pos, 1, 'pos')
end
function test_move_to_start_of_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=3}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_move_to_start_of_previous_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- at the space between words
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_skip_to_previous_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=5} -- at the start of second word
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_skip_past_tab_to_previous_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def\tghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=10} -- within third word
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 9, 'check')
end
function test_skip_multiple_spaces_to_previous_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=6} -- at the start of second word
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_move_to_start_of_word_on_previous_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.line, 1, 'line')
check_eq(Editor_state.cursor1.pos, 5, 'pos')
end
function test_move_past_end_of_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.pos, 4, 'check')
end
function test_skip_to_next_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- at the space between words
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.pos, 8, 'check')
end
function test_skip_past_tab_to_next_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc\tdef'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1} -- at the space between words
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.pos, 4, 'check')
end
function test_skip_multiple_spaces_to_next_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- at the start of second word
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.pos, 9, 'check')
end
function test_move_past_end_of_word_on_next_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=8}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.line, 2, 'line')
check_eq(Editor_state.cursor1.pos, 4, 'pos')
end
function test_click_moves_cursor()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
edit.draw(Editor_state) -- populate line_cache.startpos for each line
edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
-- selection is empty to avoid perturbing future edits
check_nil(Editor_state.selection1.line, 'selection:line')
check_nil(Editor_state.selection1.pos, 'selection:pos')
end
function test_click_to_left_of_line()
-- display a line with the cursor in the middle
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=3}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
-- click to the left of the line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left-4,Editor_state.top+5, 1)
-- cursor moves to start of line
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_click_takes_margins_into_account()
-- display two lines with cursor on one of them
App.screen.init{width=100, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.left = 50 -- occupy only right side of screen
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
-- click on the other line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_click_on_empty_line()
-- display two lines with the first one empty
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
-- click on the empty line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'cursor')
-- selection remains empty
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_click_below_final_line_of_file()
-- display one line
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
-- click below first line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+50, 1)
-- cursor goes to bottom
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
-- selection remains empty
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_draw_text()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_draw_wrapping_text()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'de', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'fgh', 'screen:3')
end
function test_draw_word_wrapping_text()
App.screen.init{width=60, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def ', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_click_on_wrapping_line()
-- display two screen lines with cursor on one of them
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=20}
Editor_state.screen_top1 = {line=1, pos=1}
-- click on the other line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_click_on_wrapping_line_takes_margins_into_account()
-- display two screen lines with cursor on one of them
App.screen.init{width=100, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.left = 50 -- occupy only right side of screen
Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=20}
Editor_state.screen_top1 = {line=1, pos=1}
-- click on the other line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_draw_text_wrapping_within_word()
-- arrange a screen line that needs to be split within a word
App.screen.init{width=60, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abcd e fghijk', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abcd ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'e fgh', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ijk', 'screen:3')
end
function test_draw_wrapping_text_containing_non_ascii()
-- draw a long line containing non-ASCII
App.screen.init{width=60, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'madam I’m adam', 'xyz'} -- notice the non-ASCII apostrophe
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'mad', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'am I', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, '’m a', 'screen:3')
end
function test_click_past_end_of_screen_line()
-- display a wrapping line
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
-- 12345678901234
Editor_state.lines = load_array{"madam I'm adam"}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'madam ', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, "I'm ad", 'baseline/screen:2')
y = y + Editor_state.line_height
-- click past end of second screen line
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of screen line (one more than final character shown)
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 13, 'cursor:pos')
end
function test_click_on_wrapping_line_rendered_from_partway_at_top_of_screen()
-- display a wrapping line from its second screen line
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
-- 12345678901234
Editor_state.lines = load_array{"madam I'm adam"}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=8}
Editor_state.screen_top1 = {line=1, pos=7}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, "I'm ad", 'baseline/screen:2')
y = y + Editor_state.line_height
-- click past end of second screen line
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of screen line (one more than final character shown)
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 13, 'cursor:pos')
end
function test_click_past_end_of_wrapping_line()
-- display a wrapping line
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
-- 12345678901234
Editor_state.lines = load_array{"madam I'm adam"}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'madam ', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, "I'm ad", 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'am', 'baseline/screen:3')
y = y + Editor_state.line_height
-- click past the end of it
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of line
check_eq(Editor_state.cursor1.pos, 15, 'cursor') -- one more than the number of UTF-8 code-points
end
function test_click_past_end_of_wrapping_line_containing_non_ascii()
-- display a wrapping line containing non-ASCII
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
-- 12345678901234
Editor_state.lines = load_array{'madam I’m adam'} -- notice the non-ASCII apostrophe
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'madam ', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'I’m ad', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'am', 'baseline/screen:3')
y = y + Editor_state.line_height
-- click past the end of it
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of line
check_eq(Editor_state.cursor1.pos, 15, 'cursor') -- one more than the number of UTF-8 code-points
end
function test_click_past_end_of_word_wrapping_line()
-- display a long line wrapping at a word boundary on a screen of more realistic length
App.screen.init{width=160, height=80}
Editor_state = edit.initialize_test_state()
-- 0 1 2
-- 123456789012345678901
Editor_state.lines = load_array{'the quick brown fox jumped over the lazy dog'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'the quick brown fox ', 'baseline/screen:1')
y = y + Editor_state.line_height
-- click past the end of the screen line
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of screen line (one more than final character shown)
check_eq(Editor_state.cursor1.pos, 21, 'cursor')
end
function test_select_text()
-- display a line of text
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- select a letter
App.fake_key_press('lshift')
edit.run_after_keychord(Editor_state, 'S-right', 'right')
App.fake_key_release('lshift')
edit.key_release(Editor_state, 'lshift')
-- selection persists even after shift is released
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
end
function test_cursor_movement_without_shift_resets_selection()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- press an arrow key without shift
edit.run_after_keychord(Editor_state, 'right', 'right')
-- no change to data, selection is reset
check_nil(Editor_state.selection1.line, 'check')
check_eq(Editor_state.lines[1].data, 'abc', 'data')
end
function test_edit_deletes_selection()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- press a key
edit.run_after_text_input(Editor_state, 'x')
-- selected text is deleted and replaced with the key
check_eq(Editor_state.lines[1].data, 'xbc', 'check')
end
function test_edit_with_shift_key_deletes_selection()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- mimic precise keypresses for a capital letter
App.fake_key_press('lshift')
edit.keychord_press(Editor_state, 'd', 'd')
edit.text_input(Editor_state, 'D')
edit.key_release(Editor_state, 'd')
App.fake_key_release('lshift')
-- selected text is deleted and replaced with the key
check_nil(Editor_state.selection1.line, 'check')
check_eq(Editor_state.lines[1].data, 'Dbc', 'data')
end
function test_copy_does_not_reset_selection()
-- display a line of text with a selection
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- copy selection
edit.run_after_keychord(Editor_state, 'C-c', 'c')
check_eq(App.clipboard, 'a', 'clipboard')
-- selection is reset since shift key is not pressed
check(Editor_state.selection1.line, 'check')
end
function test_cut()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- press a key
edit.run_after_keychord(Editor_state, 'C-x', 'x')
check_eq(App.clipboard, 'a', 'clipboard')
-- selected text is deleted
check_eq(Editor_state.lines[1].data, 'bc', 'data')
end
function test_paste_replaces_selection()
-- display a line of text with a selection
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.selection1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- set clipboard
App.clipboard = 'xyz'
-- paste selection
edit.run_after_keychord(Editor_state, 'C-v', 'v')
-- selection is reset since shift key is not pressed
-- selection includes the newline, so it's also deleted
check_eq(Editor_state.lines[1].data, 'xyzdef', 'check')
end
function test_deleting_selection_may_scroll()
-- display lines 2/3/4
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=2}
Editor_state.screen_top1 = {line=2, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'def', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:3')
-- set up a selection starting above the currently displayed page
Editor_state.selection1 = {line=1, pos=2}
-- delete selection
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
-- page scrolls up
check_eq(Editor_state.screen_top1.line, 1, 'check')
check_eq(Editor_state.lines[1].data, 'ahi', 'data')
end
function test_edit_wrapping_text()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=4}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
edit.run_after_text_input(Editor_state, 'g')
local y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'de', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'fg', 'screen:3')
end
function test_insert_newline()
-- display a few lines
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- hitting the enter key splits the line
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'a', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'bc', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:3')
end
function test_insert_newline_at_start_of_line()
-- display a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- hitting the enter key splits the line
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
check_eq(Editor_state.lines[1].data, '', 'data:1')
check_eq(Editor_state.lines[2].data, 'abc', 'data:2')
end
function test_insert_from_clipboard()
-- display a few lines
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- paste some text including a newline, check that new line is created
App.clipboard = 'xy\nz'
edit.run_after_keychord(Editor_state, 'C-v', 'v')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'axy', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'zbc', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:3')
end
function test_select_text_using_mouse()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
edit.draw(Editor_state) -- populate line_cache.startpos for each line
-- press and hold on first location
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- drag and release somewhere else
edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 2, 'selection:pos')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end
function test_select_text_using_mouse_starting_above_text()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
edit.draw(Editor_state) -- populate line_cache.startpos for each line
-- press mouse above first line of text
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
end
function test_select_text_using_mouse_starting_above_text_wrapping_line()
-- first screen line starts in the middle of a line
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=5}
Editor_state.screen_top1 = {line=2, pos=3}
-- press mouse above first line of text
edit.draw(Editor_state)
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)
-- selection is at screen top
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
check_eq(Editor_state.selection1.line, 2, 'selection:line')
check_eq(Editor_state.selection1.pos, 3, 'selection:pos')
end
function test_select_text_using_mouse_starting_below_text()
-- I'd like to test what happens when a mouse click is below some page of
-- text, potentially even in the middle of a line.
-- However, it's brittle to set up a text line boundary just right.
-- So I'm going to just check things below the bottom of the final line of
-- text when it's in the middle of the screen.
-- final screen line ends in the middle of screen
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abcde'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'ab', 'baseline:screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'cde', 'baseline:screen:2')
-- press mouse above first line of text
edit.run_after_mouse_press(Editor_state, 5,App.screen.height-5, 1)
-- selection is past bottom-most text in screen
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 6, 'selection:pos')
end
function test_select_text_using_mouse_and_shift()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
edit.draw(Editor_state) -- populate line_cache.startpos for each line
-- click on first location
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- hold down shift and click somewhere else
App.fake_key_press('lshift')
edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)
App.fake_key_release('lshift')
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 2, 'selection:pos')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end
function test_select_text_repeatedly_using_mouse_and_shift()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
edit.draw(Editor_state) -- populate line_cache.startpos for each line
-- click on first location
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- hold down shift and click on a second location
App.fake_key_press('lshift')
edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)
-- hold down shift and click at a third location
App.fake_key_press('lshift')
edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+Editor_state.line_height+5, 1)
App.fake_key_release('lshift')
-- selection is between first and third location. forget the second location, not the first.
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 2, 'selection:pos')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
end
function test_select_all_text()
-- display a single line of text
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- select all
App.fake_key_press('lctrl')
edit.run_after_keychord(Editor_state, 'C-a', 'a')
App.fake_key_release('lctrl')
edit.key_release(Editor_state, 'lctrl')
-- selection
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')
end
function test_cut_without_selection()
-- display a few lines
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
edit.draw(Editor_state)
-- try to cut without selecting text
edit.run_after_keychord(Editor_state, 'C-x', 'x')
-- no crash
check_nil(Editor_state.selection1.line, 'check')
end
function test_pagedown()
App.screen.init{width=120, height=45}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- initially the first two lines are displayed
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
-- after pagedown the bottom line becomes the top
edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:2')
end
function test_pagedown_skips_drawings()
-- some lines of text with a drawing intermixed
local drawing_width = 50
App.screen.init{width=Editor_state.left+drawing_width, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', -- height 15
'```lines', '```', -- height 25
'def', -- height 15
'ghi'} -- height 15
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
local drawing_height = Drawing_padding_height + drawing_width/2 -- default
-- initially the screen displays the first line and the drawing
-- 15px margin + 15px line1 + 10px margin + 25px drawing + 10px margin = 75px < screen height 80px
edit.draw(Editor_state)
local y = Editor_state.top
-- after pagedown the screen draws the drawing up top
-- 15px margin + 10px margin + 25px drawing + 10px margin + 15px line3 = 75px < screen height 80px
y = Editor_state.top + drawing_height
App.screen.check(y, 'def', 'screen:1')
end
function test_pagedown_can_start_from_middle_of_long_wrapping_line()
-- draw a few lines starting from a very long wrapping line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu vwx yza bcd efg hij', 'XYZ'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc ', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def ', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'baseline/screen:3')
-- after pagedown we scroll down the very long wrapping line
edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 9, 'screen_top:pos')
y = Editor_state.top
App.screen.check(y, 'ghi ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl ', 'screen:2')
y = y + Editor_state.line_height
if Version == '12.0' then
-- HACK: Maybe v12.0 uses a different font? Strange that it only causes
-- issues in a couple of places.
-- We'll need to rethink our tests if issues like this start to multiply.
App.screen.check(y, 'mno ', 'screen:3')
else
App.screen.check(y, 'mn', 'screen:3')
end
end
function test_pagedown_never_moves_up()
-- draw the final screen line of a wrapping line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=9}
Editor_state.screen_top1 = {line=1, pos=9}
edit.draw(Editor_state)
-- pagedown makes no change
edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 9, 'screen_top:pos')
end
function test_down_arrow_moves_cursor()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- initially the first three lines are displayed
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the down arrow, the cursor moves down by 1 line
edit.run_after_keychord(Editor_state, 'down', 'down')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor')
-- the screen is unchanged
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_down_arrow_skips_drawing()
-- some lines of text with a drawing intermixed
local drawing_width = 50
App.screen.init{width=Editor_state.left+drawing_width, height=100}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', -- height 15
'```lines', '```', -- height 25
'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
local drawing_height = Drawing_padding_height + drawing_width/2 -- default
y = y + drawing_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
check(Editor_state.cursor_x, 'baseline/cursor_x')
-- after hitting the down arrow the cursor moves down by 2 lines, skipping the drawing
edit.run_after_keychord(Editor_state, 'down', 'down')
check_eq(Editor_state.cursor1.line, 3, 'cursor')
end
function test_down_arrow_scrolls_down_by_one_line()
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the down arrow the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'down', 'down')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 4, 'cursor')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
end
function test_down_arrow_scrolls_down_by_one_screen_line()
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting the down arrow the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'down', 'down')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
end
function test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word()
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghij', 'baseline/screen:3')
-- after hitting the down arrow the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'down', 'down')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghij', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'screen:3')
end
function test_pagedown_followed_by_down_arrow_does_not_scroll_screen_up()
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghij', 'baseline/screen:3')
-- after hitting pagedown the screen scrolls down to start of a long line
edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')
check_eq(Editor_state.screen_top1.line, 3, 'baseline2/screen_top')
check_eq(Editor_state.cursor1.line, 3, 'baseline2/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'baseline2/cursor:pos')
-- after hitting down arrow the screen doesn't scroll down further, and certainly doesn't scroll up
edit.run_after_keychord(Editor_state, 'down', 'down')
check_eq(Editor_state.screen_top1.line, 3, 'screen_top')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'ghij', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'screen:3')
end
function test_up_arrow_moves_cursor()
-- display the first 3 lines with the cursor on the bottom line
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the up arrow the cursor moves up by 1 line
edit.run_after_keychord(Editor_state, 'up', 'up')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor')
-- the screen is unchanged
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_up_arrow_skips_drawing()
-- some lines of text with a drawing intermixed
local drawing_width = 50
App.screen.init{width=Editor_state.left+drawing_width, height=100}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', -- height 15
'```lines', '```', -- height 25
'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
local drawing_height = Drawing_padding_height + drawing_width/2 -- default
y = y + drawing_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
check(Editor_state.cursor_x, 'baseline/cursor_x')
-- after hitting the up arrow the cursor moves up by 2 lines, skipping the drawing
edit.run_after_keychord(Editor_state, 'up', 'up')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
end
function test_up_arrow_scrolls_up_by_one_line()
-- display the lines 2/3/4 with the cursor on line 2
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'def', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:3')
-- after hitting the up arrow the screen scrolls up by one line
edit.run_after_keychord(Editor_state, 'up', 'up')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_up_arrow_scrolls_up_by_one_line_skipping_drawing()
-- display lines 3/4/5 with a drawing just off screen at line 2
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', '```lines', '```', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=3, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'def', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:3')
-- after hitting the up arrow the screen scrolls up to previous text line
edit.run_after_keychord(Editor_state, 'up', 'up')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
end
function test_up_arrow_scrolls_up_by_one_screen_line()
-- display lines starting from second screen line of a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=6}
Editor_state.screen_top1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:2')
-- after hitting the up arrow the screen scrolls up to first screen line
edit.run_after_keychord(Editor_state, 'up', 'up')
y = Editor_state.top
App.screen.check(y, 'ghi ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'screen:3')
check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
end
function test_up_arrow_scrolls_up_to_final_screen_line()
-- display lines starting just after a long line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'ghi', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:3')
-- after hitting the up arrow the screen scrolls up to final screen line of previous line
edit.run_after_keychord(Editor_state, 'up', 'up')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 5, 'screen_top:pos')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
end
function test_up_arrow_scrolls_up_to_empty_line()
-- display a screenful of text with an empty line just above it outside the screen
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'', 'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the up arrow the screen scrolls up by one line
edit.run_after_keychord(Editor_state, 'up', 'up')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
y = Editor_state.top
-- empty first line
y = y + Editor_state.line_height
App.screen.check(y, 'abc', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:3')
end
function test_pageup()
App.screen.init{width=120, height=45}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
-- initially the last two lines are displayed
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'def', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:2')
-- after pageup the cursor goes to first line
edit.run_after_keychord(Editor_state, 'pageup', 'pageup')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
end
function test_pageup_scrolls_up_by_screen_line()
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'ghi', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting the page-up key the screen scrolls up to top
edit.run_after_keychord(Editor_state, 'pageup', 'pageup')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'abc ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_pageup_scrolls_up_from_middle_screen_line()
-- display a few lines starting from the middle of a line (Editor_state.cursor1.pos > 1)
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=5}
Editor_state.screen_top1 = {line=2, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting the page-up key the screen scrolls up to top
edit.run_after_keychord(Editor_state, 'pageup', 'pageup')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'abc ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'screen:3')
end
function test_enter_on_bottom_line_scrolls_down()
-- display a few lines with cursor on bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the enter key the screen scrolls down
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 4, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'g', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'hi', 'screen:3')
end
function test_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom()
-- display just the bottom line on screen
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=4, pos=2}
Editor_state.screen_top1 = {line=4, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'baseline/screen:1')
-- after hitting the enter key the screen does not scroll down
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.screen_top1.line, 4, 'screen_top')
check_eq(Editor_state.cursor1.line, 5, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'j', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'screen:2')
end
function test_inserting_text_on_final_line_avoids_scrolling_down_when_not_at_bottom()
-- display just an empty bottom line on screen
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', ''}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
edit.draw(Editor_state)
-- after hitting the inserting_text key the screen does not scroll down
edit.run_after_text_input(Editor_state, 'a')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
local y = Editor_state.top
App.screen.check(y, 'a', 'screen:1')
end
function test_typing_on_bottom_line_scrolls_down()
-- display a few lines with cursor on bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=4}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after typing something the line wraps and the screen scrolls down
edit.run_after_text_input(Editor_state, 'j')
edit.run_after_text_input(Editor_state, 'k')
edit.run_after_text_input(Editor_state, 'l')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 7, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghij', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'screen:3')
end
function test_left_arrow_scrolls_up_in_wrapped_line()
-- display lines starting from second screen line of a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=3, pos=5}
-- cursor is at top of screen
Editor_state.cursor1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:2')
-- after hitting the left arrow the screen scrolls up to first screen line
edit.run_after_keychord(Editor_state, 'left', 'left')
y = Editor_state.top
App.screen.check(y, 'ghi ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'screen:3')
check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end
function test_right_arrow_scrolls_down_in_wrapped_line()
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=1, pos=1}
-- cursor is at bottom right of screen
Editor_state.cursor1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting the right arrow the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'right', 'right')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 6, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
end
function test_home_scrolls_up_in_wrapped_line()
-- display lines starting from second screen line of a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=3, pos=5}
-- cursor is at top of screen
Editor_state.cursor1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:2')
-- after hitting home the screen scrolls up to first screen line
edit.run_after_keychord(Editor_state, 'home', 'home')
y = Editor_state.top
App.screen.check(y, 'ghi ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'screen:3')
check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
end
function test_end_scrolls_down_in_wrapped_line()
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=1, pos=1}
-- cursor is at bottom right of screen
Editor_state.cursor1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting end the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'end', 'end')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
end
function test_position_cursor_on_recently_edited_wrapping_line()
-- draw a line wrapping over 2 screen lines
App.screen.init{width=100, height=200}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi jkl mno pqr ', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=25}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc def ghi ', 'baseline1/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl mno pqr ', 'baseline1/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'baseline1/screen:3')
-- add to the line until it's wrapping over 3 screen lines
edit.run_after_text_input(Editor_state, 's')
edit.run_after_text_input(Editor_state, 't')
edit.run_after_text_input(Editor_state, 'u')
check_eq(Editor_state.cursor1.pos, 28, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'abc def ghi ', 'baseline2/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl mno pqr ', 'baseline2/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'stu', 'baseline2/screen:3')
-- try to move the cursor earlier in the third screen line by clicking the mouse
edit.run_after_mouse_release(Editor_state, Editor_state.left+2,Editor_state.top+Editor_state.line_height*2+5, 1)
-- cursor should move
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 25, 'cursor:pos')
end
function test_backspace_can_scroll_up()
-- display the lines 2/3/4 with the cursor on line 2
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'def', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:3')
-- after hitting backspace the screen scrolls up by one line
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
y = Editor_state.top
App.screen.check(y, 'abcdef', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
end
function test_backspace_can_scroll_up_screen_line()
-- display lines starting from second screen line of a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=5}
Editor_state.screen_top1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:2')
-- after hitting backspace the screen scrolls up by one screen line
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
y = Editor_state.top
App.screen.check(y, 'ghij', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'screen:3')
check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end
function test_backspace_past_line_boundary()
-- position cursor at start of a (non-first) line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
-- backspace joins with previous line
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(Editor_state.lines[1].data, 'abcdef', 'check')
end
--
-- I'm checking the precise state of the screen in this file, an inherently
-- brittle approach that depends on details of the font and text shaping
-- algorithms used by a particular release of LÖVE.
--
-- (This brittleness is one reason lines2 and its forks have no tests.)
--
-- To manage the brittleness, there'll be one version of this file for each
-- distinct LÖVE version that introduces font changes.
Version, Major_version = App.love_version()
if Major_version == 11 then
load_file_from_source_or_save_directory('source_text_tests_love11.lua')
elseif Major_version == 12 then
-- not released/stable yet
load_file_from_source_or_save_directory('source_text_tests_love12.lua')
-- some tests for operating over selections created using Shift- chords
-- we're just testing delete_selection, and it works the same for all keys
function test_backspace_over_selection()
-- select just one character within a line with cursor before selection
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
-- backspace deletes the selected character, even though it's after the cursor
-- cursor (remains) at start of selection
-- selection is cleared
function test_backspace_over_selection_reverse()
-- select just one character within a line with cursor after selection
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.selection1 = {line=1, pos=1}
-- backspace deletes the selected character
-- cursor moves to start of selection
-- selection is cleared
end
function test_backspace_over_multiple_lines()
-- select just one character within a line with cursor after selection
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.selection1 = {line=4, pos=2}
-- backspace deletes the region and joins the remaining portions of lines on either side
-- cursor remains at start of selection
-- selection is cleared
end
function test_backspace_to_end_of_line()
-- select region from cursor to end of line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.selection1 = {line=1, pos=4}
-- backspace deletes rest of line without joining to any other line
-- cursor remains at start of selection
-- selection is cleared
end
function test_backspace_to_start_of_line()
-- select region from cursor to start of line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.selection1 = {line=2, pos=3}
-- backspace deletes beginning of line without joining to any other line
-- cursor remains at start of selection
-- selection is cleared
end
function test_undo_insert_text()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=4}
Editor_state.screen_top1 = {line=1, pos=1}
-- insert a character
edit.draw(Editor_state)
edit.run_after_text_input(Editor_state, 'g')
check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'baseline/cursor:pos')
check_nil(Editor_state.selection1.line, 'baseline/selection:line')
check_nil(Editor_state.selection1.pos, 'baseline/selection:pos')
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'defg', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'baseline/screen:3')
-- undo
edit.run_after_keychord(Editor_state, 'C-z', 'z')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection:line')
check_nil(Editor_state.selection1.pos, 'selection:pos')
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'screen:3')
end
function test_undo_delete_text()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'defg', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=5}
Editor_state.screen_top1 = {line=1, pos=1}
-- delete a character
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'baseline/cursor:pos')
check_nil(Editor_state.selection1.line, 'baseline/selection:line')
check_nil(Editor_state.selection1.pos, 'baseline/selection:pos')
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'baseline/screen:3')
-- undo
--? -- after undo, the backspaced key is selected
edit.run_after_keychord(Editor_state, 'C-z', 'z')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection:line')
check_nil(Editor_state.selection1.pos, 'selection:pos')
--? check_eq(Editor_state.selection1.line, 2, 'selection:line')
--? check_eq(Editor_state.selection1.pos, 4, 'selection:pos')
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'defg', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'screen:3')
end
function test_undo_restores_selection()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- delete selected text
-- undo
-- selection is restored
end
function test_search()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'```lines', '```', 'def', 'ghi', '’deg'} -- contains unicode quote in final line
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- search for a string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'd')
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.cursor1.line, 2, '1/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, '1/cursor:pos')
-- reset cursor
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- search for second occurrence
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'de')
edit.run_after_keychord(Editor_state, 'down', 'down')
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.cursor1.line, 4, '2/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, '2/cursor:pos')
end
function test_search_upwards()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'’abc', 'abd'} -- contains unicode quote
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- search for a string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'a')
-- search for previous occurrence
edit.run_after_keychord(Editor_state, 'up', 'up')
check_eq(Editor_state.cursor1.line, 1, '2/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, '2/cursor:pos')
end
function test_search_wrap()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'’abc', 'def'} -- contains unicode quote in first line
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- search for a string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'a')
edit.run_after_keychord(Editor_state, 'return', 'return')
-- cursor wraps
check_eq(Editor_state.cursor1.line, 1, '1/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, '1/cursor:pos')
end
function test_search_wrap_upwards()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc ’abd'} -- contains unicode quote
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- search upwards for a string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'a')
edit.run_after_keychord(Editor_state, 'up', 'up')
-- cursor wraps
check_eq(Editor_state.cursor1.line, 1, '1/cursor:line')
check_eq(Editor_state.cursor1.pos, 6, '1/cursor:pos')
end
function test_search_downwards_from_end_of_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- search for empty string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_keychord(Editor_state, 'down', 'down')
-- no crash
end
function test_search_downwards_from_final_pos_of_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=3}
Editor_state.screen_top1 = {line=1, pos=1}
edit.draw(Editor_state)
-- search for empty string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_keychord(Editor_state, 'down', 'down')
-- no crash
end
-- render colorized text
local x = State.left
for frag in screen_line:gmatch('%S*%s*') do
select_color(frag)
App.screen.print(frag, x,y)
x = x+State.font:getWidth(frag)
end
y = y + State.line_height
if y >= App.screen.height then
break
end
end
end
return y
end
function Text.screen_line(line, line_cache, i)
local pos = line_cache.screen_line_starting_pos[i]
local offset = Text.offset(line.data, pos)
if i >= #line_cache.screen_line_starting_pos then
return line.data:sub(offset)
end
local endpos = line_cache.screen_line_starting_pos[i+1]
local end_offset = Text.offset(line.data, endpos)
return line.data:sub(offset, end_offset-1)
end
function Text.draw_cursor(State, x, y)
-- blink every 0.5s
if math.floor(Cursor_time*2)%2 == 0 then
App.color(Cursor_color)
love.graphics.rectangle('fill', x,y, 3,State.line_height)
end
State.cursor_x = x
State.cursor_y = y+State.line_height
end
function Text.populate_screen_line_starting_pos(State, line_index)
local line = State.lines[line_index]
if line.mode ~= 'text' then return end
local line_cache = State.line_cache[line_index]
if line_cache.screen_line_starting_pos then
return
end
line_cache.screen_line_starting_pos = {1}
local x = 0
local pos = 1
-- try to wrap at word boundaries
for pos,char in utf8chars(line.data) do
local w = State.font:getWidth(char)
if Text.should_word_wrap(State, line.data, pos, char, x)
or x+w > State.width -- truncate within a word
then
table.insert(line_cache.screen_line_starting_pos, pos)
x = x + w
end
end
-- Check whether to word-wrap line at pos which will be positioned at x.
--
-- We wrap at the start of a word (non-space just after space) if the word
-- (non-spaces followed by spaces) wouldn't fit in the rest of the line.
--
-- x lies between 0 and editor.width.
--
-- Postcondition:
-- Current line is not wider than editor.width
--
-- Desired properties in priority order:
-- Next line doesn't start with whitespace
-- Current line ends with whitespace (a.k.a. word wrap)
-- Current line is close to full
-- None of these is guaranteed. But we should never satisfy a lower priority
-- before a higher one.
function Text.should_word_wrap(editor, line, pos, char, x)
if char:match('%s') then return false end
if pos == 1 then return false end
if Text.match(line, pos-1, '%S') then return false end
local offset = Text.offset(line, pos)
-- most of the time a word is printable chars + whitespace
local s = line:match('%S+%s*', offset)
assert(s)
local w = editor.font:getWidth(s)
if x+w < editor.width then return false end
if w > editor.width then return false end -- we're going to need to truncate the next word anyway
if x < 0.8*editor.width then
local s2 = line:match('%S+', offset)
local w2 = editor.font:getWidth(s2)
if x+w2 > editor.width then
-- there'll be some non-whitespace left over for the next line
return false
end
-- create a new iterator for s which provides the index and UTF-8 bytes corresponding to each codepoint
function utf8chars(s, startpos)
local next_pos = startpos or 1 -- in code points
local next_offset = utf8.offset(s, next_pos) -- in bytes
return function()
assert(next_offset) -- never call the iterator after it returns nil
local curr_pos = next_pos
next_pos = next_pos+1
local curr_offset = next_offset
next_offset = utf8.offset(s, 2, next_offset)
if next_offset == nil then return end
local curr_char = s:sub(curr_offset, next_offset-1)
return curr_pos, curr_char
end
-- render colorized text
local x = State.left
for frag in screen_line:gmatch('%S*%s*') do
select_color(frag)
App.screen.print(frag, x,y)
x = x+State.font:getWidth(frag)
end
y = y + State.line_height
if y >= App.screen.height then
break
end
end
end
return y
end
function Text.screen_line(line, line_cache, i)
local pos = line_cache.screen_line_starting_pos[i]
local offset = Text.offset(line.data, pos)
if i >= #line_cache.screen_line_starting_pos then
return line.data:sub(offset)
local endpos = line_cache.screen_line_starting_pos[i+1]
local end_offset = Text.offset(line.data, endpos)
return line.data:sub(offset, end_offset-1)
function Text.draw_cursor(State, x, y)
-- blink every 0.5s
if math.floor(Cursor_time*2)%2 == 0 then
App.color(Cursor_color)
love.graphics.rectangle('fill', x,y, 3,State.line_height)
end
State.cursor_x = x
State.cursor_y = y+State.line_height
end
function Text.populate_screen_line_starting_pos(State, line_index)
local line = State.lines[line_index]
if line.mode ~= 'text' then return end
local line_cache = State.line_cache[line_index]
if line_cache.screen_line_starting_pos then
return
end
line_cache.screen_line_starting_pos = {1}
local x = 0
local pos = 1
-- try to wrap at word boundaries
for frag in line.data:gmatch('%S*%s*') do
--? print('-- frag:', frag, pos, x, frag_width, State.width)
while x + frag_width > State.width do
--? print('frag:', frag, pos, x, frag_width, State.width)
if x < 0.8 * State.width then
-- long word; chop it at some letter
-- We're not going to reimplement TeX here.
pos = pos + bpos
local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
frag = string.sub(frag, boffset)
--? if bpos > 0 then
--? print('after chop:', frag)
--? end
end
--? print('screen line:', pos)
table.insert(line_cache.screen_line_starting_pos, pos)
x = 0 -- new screen line
end
x = x + frag_width
for pos,char in utf8chars(line.data) do
local w = State.font:getWidth(char)
if Text.should_word_wrap(State, line.data, pos, char, x)
or x+w > State.width -- truncate within a word
then