D76IPVZBVKA53JJVNGTA2AQSRLIJY6W5RBU4PTUPR7IGL7BYNZCQC VIGITGW5FAYYF4PDK6XAPI4S43X4FMAMBH77VLGMKLNUY7JJHR4QC REAIVN7WJ3JMUKLX4BIACO2VMNHVTWLP3DMXPYD7PHVSYFFSV64QC LLQC2M2IMEJBJQXZTKC3OAKG5WKHSERXKAKCYHQRUZZD6CVRIHAQC F52PSTYSIIUD7UPEVLEJPVSBQU7IKVHM4GN4YASNSKFP4MRE6S6AC JOPVPUSAMMU6RFVDQR4NJC4GNNUFB7GPKVH7OS5FKCYS5QZ53VLQC 3VHUIIATPOF7FXB7NTL5MESCV5BCQACII2D7QZ4UIUCBX3CWXMMAC 3PSFWAILGRA4OYXWS2DX7VF332AIBPYBXHEA4GIQY2XEJVD65UMAC U3MJNFUY4ER65BIKP4D7JGVYWFPXA55KBJYD4RH5KRRKRQXBAW5AC SAATXLBLJS4VRZAFGDCKO45AKVFLS7TNXN4SZLBNOSPE7SKGKB2AC ORKN6EOBUFVAD2TXYW5OIKSL55RU24LOFDTTTXHDZUZ57QRDCY7QC 2TQUKHBC2EB3WDBD5UL62DQYV7CV6B7OJYK7CHOEDNOZENSOG42AC GG2553RBUKMCWIAD3EWJV7C2QH2BIS5V2E3BDTFSTYRHAPXGBF7QC icon = icon.insert_drawing,onpress1 = function()Drawing.before = snapshot(State, line_index-1, line_index)table.insert(State.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})table.insert(State.line_cache, line_index, {})if State.cursor1.line >= line_index thenState.cursor1.line = State.cursor1.line+1endschedule_save(State)record_undo_event(State, {before=Drawing.before, after=snapshot(State, line_index-1, line_index+1)})end,})
if State.search_term then return endif mouse_press_consumed_by_any_button_handler(State, x,y, mouse_button) then-- press on a button and it returned 'true' to short-circuitreturnendfor line_index,line in ipairs(State.lines) doif line.mode == 'text' thenif Text.in_line(State, line_index, x,y) then-- delicate dance between cursor, selection and old cursor/selection-- scenarios:-- regular press+release: sets cursor, clears selection-- shift press+release:-- sets selection to old cursor if not set otherwise leaves it untouched-- sets cursor-- press and hold to start a selection: sets selection on press, cursor on release-- press and hold, then press shift: ignore shift-- i.e. mouse_release should never look at shift stateState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=line_index,pos=Text.to_pos_on_line(State, line_index, x, y),}--? print('selection', State.selection1.line, State.selection1.pos)break
--? print('press', State.cursor1.line)--? print('release', State.cursor1.line)--? print('text input', t)elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
if chord == 'return' thenState.current_drawing_mode = State.previous_drawing_modeState.previous_drawing_mode = nilelselocal before = snapshot(State, State.lines.current_drawing_index)local drawing = State.lines.current_drawinglocal p = drawing.points[drawing.pending.target_point]if chord == 'escape' thenp.name = nilrecord_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})elseif chord == 'backspace' thenlocal len = utf8.len(p.name)