RMEYIV6ZJG53HQGSIZVE4WIAR7ZHB6F2V2OYYBR6752LIL7S2PRQC LNA7OTZTO3TWABP5VAPWAWFUYXGPHCFBSWL62ELQICRDUHF43SKQC R2ASHK5CEE3PTRLS37GP4PXJ7HIGJ6UD72KKBI57UDJI7VRROQGQC 7Y7C7N6OVIL4YT33DYCBAPTH7COHOAWQGHGPUNBNLYQ2HW65PWFAC ICUW7F3XQLURK4LSNPH5E3NDEFSRHKATEUHH2UPFJTMHYR3ZJF3QC 2L5MEZV344TOZLVY3432RHJFIRVXFD6O3GWLL5O4CV66BGAFTURQC 5PSPUX5U3OGNE2WDC7ERJ6QHUZMCJWRPTUH5PC63WFYDSS6VOOUAC FNJFBXABRFX5WK6SSRDLZDCNCABN5X36HUPKRMJ7ECQTEK2XJJJQC LRG5K5PK5YZXDZVD6XI2KLV3K47Y66BJUGTXMN6LOAENX7FD4P5AC IDS27PX6ITX6XVQ7PAPNGQBQUHBSM4WY2TBI4PU37PCJBYTVJ6UAC 3XNFQDDNFGTN6ZFAB47AR6Q3663WLXDYC3K5TERYUWDM6U2FNOVAC end-- return y drawn untilfunction edit.draw(State)App.color(Text_color)if #State.lines ~= #State.line_cache thenprint(('line_cache is out of date; %d when it should be %d'):format(#State.line_cache, #State.lines))assert(false)endif not Text.le1(State.screen_top1, State.cursor1) thenprint(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)assert(false)endState.cursor_x = nilState.cursor_y = nillocal y = State.toplocal screen_bottom1 = {line=nil, pos=nil}--? print('== draw')for line_index = State.screen_top1.line,#State.lines dolocal line = State.lines[line_index]--? print('draw:', y, line_index, line)if y + State.line_height > App.screen.height then break endscreen_bottom1.line = line_index--? print('text.draw', y, line_index)local startpos = 1if line_index == State.screen_top1.line thenstartpos = State.screen_top1.posendy, screen_bottom1.pos = Text.draw(State, line_index, y, startpos)--? print('=> y', y)endState.screen_bottom1 = screen_bottom1if State.search_term thenText.draw_search_bar(State)endreturn yendfunction edit.update(State, dt)if State.next_save and State.next_save < Current_time thensave_to_disk(State)State.next_save = nilendendfunction schedule_save(State)if State.next_save == nil thenState.next_save = Current_time + 3 -- short enough that you're likely to still remember what you didendendfunction edit.quit(State)-- make sure to save before quittingif State.next_save thensave_to_disk(State)-- give some time for the OS to flush everything to disklove.timer.sleep(0.1)endendfunction edit.mouse_press(State, x,y, mouse_button)if State.search_term then return end--? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))if y < State.top thenState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=State.screen_top1.line,pos=State.screen_top1.pos,}returnendfor line_index,line in ipairs(State.lines) doif Text.in_line(State, line_index, x,y) then-- delicate dance between cursor, selection and old cursor/selection-- scenarios:-- regular press+release: sets cursor, clears selection-- shift press+release:-- sets selection to old cursor if not set otherwise leaves it untouched-- sets cursor-- press and hold to start a selection: sets selection on press, cursor on release-- press and hold, then press shift: ignore shift-- i.e. mouse_release should never look at shift state--? print_and_log(('edit.mouse_press: in line %d'):format(line_index))State.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=line_index,pos=Text.to_pos_on_line(State, line_index, x, y),}returnendend-- still here? click is below all screen linesState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=State.screen_bottom1.line,pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),}endfunction edit.mouse_release(State, x,y, mouse_button)if State.search_term then return end--? print_and_log(('edit.mouse_release(%d,%d): cursor at %d,%d'):format(x,y, State.cursor1.line, State.cursor1.pos))for line_index,line in ipairs(State.lines) doif Text.in_line(State, line_index, x,y) then--? print_and_log(('edit.mouse_release: in line %d'):format(line_index))State.cursor1 = {line=line_index,pos=Text.to_pos_on_line(State, line_index, x, y),}--? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))if State.mousepress_shift thenif State.old_selection1.line == nil thenState.selection1 = State.old_cursor1elseState.selection1 = State.old_selection1endendState.old_cursor1, State.old_selection1, State.mousepress_shift = nilif eq(State.cursor1, State.selection1) thenState.selection1 = {}endbreakendend--? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))endfunction edit.mouse_wheel_move(State, dx,dy)if dy > 0 thenState.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}edit.put_cursor_on_next_text_line(State)for i=1,math.floor(dy) doText.up(State)endelseif dy < 0 thenState.cursor1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}edit.put_cursor_on_next_text_line(State)for i=1,math.floor(-dy) doText.down(State)endendendfunction edit.text_input(State, t)--? print('text input', t)if State.search_term thenState.search_term = State.search_term..tText.search_next(State)elsefor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrollText.text_input(State, t)endschedule_save(State)endfunction edit.keychord_press(State, chord, key)if State.selection1.line and-- printable character created using shift key => delete selection-- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)(not App.shift_down() or utf8.len(key) == 1) andchord ~= 'C-a' and chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and chord ~= 'delete' and chord ~= 'C-z' and chord ~= 'C-y' and not App.is_cursor_movement(chord) thenText.delete_selection(State, State.left, State.right)endif State.search_term thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrollif chord == 'escape' thenState.search_term = nilState.cursor1 = State.search_backup.cursorState.screen_top1 = State.search_backup.screen_topState.search_backup = nilText.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leakselseif chord == 'return' thenState.search_term = nilState.search_backup = nilelseif chord == 'backspace' thenlocal len = utf8.len(State.search_term)local byte_offset = Text.offset(State.search_term, len)State.search_term = string.sub(State.search_term, 1, byte_offset-1)elseif chord == 'down' thenState.cursor1.pos = State.cursor1.pos+1Text.search_next(State)elseif chord == 'up' thenText.search_previous(State)endreturnelseif chord == 'C-f' thenState.search_term = ''State.search_backup = {cursor={line=State.cursor1.line, pos=State.cursor1.pos},screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},}-- zoomelseif chord == 'C-=' thenedit.update_font_settings(State, State.font_height+2)Text.redraw_all(State)elseif chord == 'C--' thenif State.font_height > 2 thenedit.update_font_settings(State, State.font_height-2)Text.redraw_all(State)endelseif chord == 'C-0' thenedit.update_font_settings(State, 20)Text.redraw_all(State)-- undoelseif chord == 'C-z' thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrolllocal event = undo_event(State)if event thenlocal src = event.beforeState.screen_top1 = deepcopy(src.screen_top)State.cursor1 = deepcopy(src.cursor)State.selection1 = deepcopy(src.selection)patch(State.lines, event.after, event.before)patch_placeholders(State.line_cache, event.after, event.before)-- if we're scrolling, reclaim all fragments to avoid memory leaksText.redraw_all(State)schedule_save(State)endelseif chord == 'C-y' thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrolllocal event = redo_event(State)if event thenlocal src = event.afterState.screen_top1 = deepcopy(src.screen_top)State.cursor1 = deepcopy(src.cursor)State.selection1 = deepcopy(src.selection)patch(State.lines, event.before, event.after)-- if we're scrolling, reclaim all fragments to avoid memory leaksText.redraw_all(State)schedule_save(State)end-- clipboardelseif chord == 'C-a' thenState.selection1 = {line=1, pos=1}State.cursor1 = {line=#State.lines, pos=utf8.len(State.lines[#State.lines].data)+1}elseif chord == 'C-c' thenlocal s = Text.selection(State)if s thenApp.set_clipboard(s)endelseif chord == 'C-x' thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrolllocal s = Text.cut_selection(State, State.left, State.right)if s thenApp.set_clipboard(s)endschedule_save(State)elseif chord == 'C-v' thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll-- We don't have a good sense of when to scroll, so we'll be conservative-- and sometimes scroll when we didn't quite need to.local before_line = State.cursor1.linelocal before = snapshot(State, before_line)local clipboard_data = App.get_clipboard()for _,code in utf8.codes(clipboard_data) dolocal c = utf8.char(code)if c == '\n' thenText.insert_return(State)elseText.insert_at_cursor(State, c)endendif Text.cursor_out_of_screen(State) thenText.snap_cursor_to_bottom_of_screen(State, State.left, State.right)endschedule_save(State)record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})-- dispatch to textelsefor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrollText.keychord_press(State, chord)end
function edit.key_release(State, key, scancode)endfunction edit.update_font_settings(State, font_height)State.font_height = font_heightlove.graphics.setFont(love.graphics.newFont(State.font_height))State.line_height = math.floor(font_height*1.3)end--== some methods for tests-- Insulate tests from some key globals so I don't have to change the vast-- majority of tests when they're modified for the real app.Test_margin_left = 25Test_margin_right = 0function edit.initialize_test_state()-- if you change these values, tests will start failingreturn edit.initialize_state(15, -- top marginTest_margin_left,App.screen.width - Test_margin_right,14, -- font height assuming default LÖVE font15) -- line heightend-- all text_input events are also keypresses-- TODO: handle chords of multiple keysfunction edit.run_after_text_input(State, t)edit.keychord_press(State, t)edit.text_input(State, t)edit.key_release(State, t)App.screen.contents = {}edit.update(State, 0)edit.draw(State)end-- not all keys are text_inputfunction edit.run_after_keychord(State, chord)edit.keychord_press(State, chord)edit.key_release(State, chord)App.screen.contents = {}edit.update(State, 0)edit.draw(State)endfunction edit.run_after_mouse_click(State, x,y, mouse_button)App.fake_mouse_press(x,y, mouse_button)edit.mouse_press(State, x,y, mouse_button)App.fake_mouse_release(x,y, mouse_button)edit.mouse_release(State, x,y, mouse_button)App.screen.contents = {}edit.update(State, 0)edit.draw(State)endfunction edit.run_after_mouse_press(State, x,y, mouse_button)App.fake_mouse_press(x,y, mouse_button)edit.mouse_press(State, x,y, mouse_button)App.screen.contents = {}edit.update(State, 0)edit.draw(State)endfunction edit.run_after_mouse_release(State, x,y, mouse_button)App.fake_mouse_release(x,y, mouse_button)edit.mouse_release(State, x,y, mouse_button)App.screen.contents = {}edit.update(State, 0)edit.draw(State)endend
-- return y drawn untilfunction edit.draw(State)App.color(Text_color)if #State.lines ~= #State.line_cache thenprint(('line_cache is out of date; %d when it should be %d'):format(#State.line_cache, #State.lines))assert(false)endif not Text.le1(State.screen_top1, State.cursor1) thenprint(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)assert(false)endState.cursor_x = nilState.cursor_y = nillocal y = State.toplocal screen_bottom1 = {line=nil, pos=nil}--? print('== draw')for line_index = State.screen_top1.line,#State.lines dolocal line = State.lines[line_index]--? print('draw:', y, line_index, line)if y + State.line_height > App.screen.height then break endscreen_bottom1.line = line_index--? print('text.draw', y, line_index)local startpos = 1if line_index == State.screen_top1.line thenstartpos = State.screen_top1.posendy, screen_bottom1.pos = Text.draw(State, line_index, y, startpos)--? print('=> y', y)endState.screen_bottom1 = screen_bottom1if State.search_term thenText.draw_search_bar(State)endreturn yendfunction edit.update(State, dt)if State.next_save and State.next_save < Current_time thensave_to_disk(State)State.next_save = nilendendfunction schedule_save(State)if State.next_save == nil thenState.next_save = Current_time + 3 -- short enough that you're likely to still remember what you didendendfunction edit.quit(State)-- make sure to save before quittingif State.next_save thensave_to_disk(State)-- give some time for the OS to flush everything to disklove.timer.sleep(0.1)endendfunction edit.mouse_press(State, x,y, mouse_button)if State.search_term then return end--? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))if y < State.top thenState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=State.screen_top1.line,pos=State.screen_top1.pos,}returnendfor line_index,line in ipairs(State.lines) doif Text.in_line(State, line_index, x,y) then-- delicate dance between cursor, selection and old cursor/selection-- scenarios:-- regular press+release: sets cursor, clears selection-- shift press+release:-- sets selection to old cursor if not set otherwise leaves it untouched-- sets cursor-- press and hold to start a selection: sets selection on press, cursor on release-- press and hold, then press shift: ignore shift-- i.e. mouse_release should never look at shift state--? print_and_log(('edit.mouse_press: in line %d'):format(line_index))State.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=line_index,pos=Text.to_pos_on_line(State, line_index, x, y),}returnendend-- still here? click is below all screen linesState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=State.screen_bottom1.line,pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),}endfunction edit.mouse_release(State, x,y, mouse_button)if State.search_term then return end--? print_and_log(('edit.mouse_release(%d,%d): cursor at %d,%d'):format(x,y, State.cursor1.line, State.cursor1.pos))for line_index,line in ipairs(State.lines) doif Text.in_line(State, line_index, x,y) then--? print_and_log(('edit.mouse_release: in line %d'):format(line_index))State.cursor1 = {line=line_index,pos=Text.to_pos_on_line(State, line_index, x, y),}--? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))if State.mousepress_shift thenif State.old_selection1.line == nil thenState.selection1 = State.old_cursor1elseState.selection1 = State.old_selection1endendState.old_cursor1, State.old_selection1, State.mousepress_shift = nilif eq(State.cursor1, State.selection1) thenState.selection1 = {}endbreakendend--? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))endfunction edit.mouse_wheel_move(State, dx,dy)if dy > 0 thenState.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}for i=1,math.floor(dy) doText.up(State)endelseif dy < 0 thenState.cursor1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}for i=1,math.floor(-dy) doText.down(State)endendendfunction edit.text_input(State, t)--? print('text input', t)if State.search_term thenState.search_term = State.search_term..tText.search_next(State)elsefor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrollText.text_input(State, t)endschedule_save(State)endfunction edit.keychord_press(State, chord, key)if State.selection1.line and-- printable character created using shift key => delete selection-- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)(not App.shift_down() or utf8.len(key) == 1) andchord ~= 'C-a' and chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and chord ~= 'delete' and chord ~= 'C-z' and chord ~= 'C-y' and not App.is_cursor_movement(chord) thenText.delete_selection(State, State.left, State.right)endif State.search_term thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrollif chord == 'escape' thenState.search_term = nilState.cursor1 = State.search_backup.cursorState.screen_top1 = State.search_backup.screen_topState.search_backup = nilText.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leakselseif chord == 'return' thenState.search_term = nilState.search_backup = nilelseif chord == 'backspace' thenlocal len = utf8.len(State.search_term)local byte_offset = Text.offset(State.search_term, len)State.search_term = string.sub(State.search_term, 1, byte_offset-1)elseif chord == 'down' thenState.cursor1.pos = State.cursor1.pos+1Text.search_next(State)elseif chord == 'up' thenText.search_previous(State)endreturnelseif chord == 'C-f' thenState.search_term = ''State.search_backup = {cursor={line=State.cursor1.line, pos=State.cursor1.pos},screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},}-- zoomelseif chord == 'C-=' thenedit.update_font_settings(State, State.font_height+2)Text.redraw_all(State)elseif chord == 'C--' thenif State.font_height > 2 thenedit.update_font_settings(State, State.font_height-2)Text.redraw_all(State)endelseif chord == 'C-0' thenedit.update_font_settings(State, 20)Text.redraw_all(State)-- undoelseif chord == 'C-z' thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrolllocal event = undo_event(State)if event thenlocal src = event.beforeState.screen_top1 = deepcopy(src.screen_top)State.cursor1 = deepcopy(src.cursor)State.selection1 = deepcopy(src.selection)patch(State.lines, event.after, event.before)patch_placeholders(State.line_cache, event.after, event.before)-- if we're scrolling, reclaim all fragments to avoid memory leaksText.redraw_all(State)schedule_save(State)endelseif chord == 'C-y' thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrolllocal event = redo_event(State)if event thenlocal src = event.afterState.screen_top1 = deepcopy(src.screen_top)State.cursor1 = deepcopy(src.cursor)State.selection1 = deepcopy(src.selection)patch(State.lines, event.before, event.after)-- if we're scrolling, reclaim all fragments to avoid memory leaksText.redraw_all(State)schedule_save(State)end-- clipboardelseif chord == 'C-a' thenState.selection1 = {line=1, pos=1}State.cursor1 = {line=#State.lines, pos=utf8.len(State.lines[#State.lines].data)+1}elseif chord == 'C-c' thenlocal s = Text.selection(State)if s thenApp.set_clipboard(s)endelseif chord == 'C-x' thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrolllocal s = Text.cut_selection(State, State.left, State.right)if s thenApp.set_clipboard(s)endschedule_save(State)elseif chord == 'C-v' thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll-- We don't have a good sense of when to scroll, so we'll be conservative-- and sometimes scroll when we didn't quite need to.local before_line = State.cursor1.linelocal before = snapshot(State, before_line)local clipboard_data = App.get_clipboard()for _,code in utf8.codes(clipboard_data) dolocal c = utf8.char(code)if c == '\n' thenText.insert_return(State)elseText.insert_at_cursor(State, c)endendif Text.cursor_out_of_screen(State) thenText.snap_cursor_to_bottom_of_screen(State, State.left, State.right)endschedule_save(State)record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})-- dispatch to textelsefor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrollText.keychord_press(State, chord)endendfunction edit.key_release(State, key, scancode)endfunction edit.update_font_settings(State, font_height)State.font_height = font_heightlove.graphics.setFont(love.graphics.newFont(State.font_height))State.line_height = math.floor(font_height*1.3)end--== some methods for tests-- Insulate tests from some key globals so I don't have to change the vast-- majority of tests when they're modified for the real app.Test_margin_left = 25Test_margin_right = 0function edit.initialize_test_state()-- if you change these values, tests will start failingreturn edit.initialize_state(15, -- top marginTest_margin_left,App.screen.width - Test_margin_right,14, -- font height assuming default LÖVE font15) -- line heightend-- all text_input events are also keypresses-- TODO: handle chords of multiple keysfunction edit.run_after_text_input(State, t)edit.keychord_press(State, t)edit.text_input(State, t)edit.key_release(State, t)App.screen.contents = {}edit.update(State, 0)edit.draw(State)end-- not all keys are text_inputfunction edit.run_after_keychord(State, chord)edit.keychord_press(State, chord)edit.key_release(State, chord)App.screen.contents = {}edit.update(State, 0)edit.draw(State)endfunction edit.run_after_mouse_click(State, x,y, mouse_button)App.fake_mouse_press(x,y, mouse_button)edit.mouse_press(State, x,y, mouse_button)App.fake_mouse_release(x,y, mouse_button)edit.mouse_release(State, x,y, mouse_button)App.screen.contents = {}edit.update(State, 0)edit.draw(State)endfunction edit.run_after_mouse_press(State, x,y, mouse_button)App.fake_mouse_press(x,y, mouse_button)edit.mouse_press(State, x,y, mouse_button)App.screen.contents = {}edit.update(State, 0)edit.draw(State)endfunction edit.run_after_mouse_release(State, x,y, mouse_button)App.fake_mouse_release(x,y, mouse_button)edit.mouse_release(State, x,y, mouse_button)App.screen.contents = {}edit.update(State, 0)edit.draw(State)end