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for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
Text.textinput(State, t)
local drawing_index, drawing = Drawing.current_drawing(State)
if drawing_index == nil then
for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
Text.textinput(State, t)
end
local drawing_index, drawing = Drawing.current_drawing(State)
if drawing_index == nil then
for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
Text.textinput(State, t)
end