Text.text_input(State, t)
end
schedule_save(State)
end
function edit.keychord_press(State, chord, key)
if State.selection1.line and
-- printable character created using shift key => delete selection
-- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
(not App.shift_down() or utf8.len(key) == 1) and
chord ~= 'C-a' and chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and chord ~= 'delete' and chord ~= 'C-z' and chord ~= 'C-y' and not App.is_cursor_movement(chord) then
Text.delete_selection(State, State.left, State.right)
end
if State.search_term then
for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
if chord == 'escape' then
State.search_term = nil
State.cursor1 = State.search_backup.cursor
State.screen_top1 = State.search_backup.screen_top
State.search_backup = nil
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
elseif chord == 'return' then
State.search_term = nil
State.search_backup = nil
elseif chord == 'backspace' then
local len = utf8.len(State.search_term)
local byte_offset = Text.offset(State.search_term, len)
State.search_term = string.sub(State.search_term, 1, byte_offset-1)
elseif chord == 'down' then
State.cursor1.pos = State.cursor1.pos+1
Text.search_next(State)
elseif chord == 'up' then
Text.search_previous(State)
end
return
elseif chord == 'C-f' then
State.search_term = ''
State.search_backup = {
cursor={line=State.cursor1.line, pos=State.cursor1.pos},
screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},
}
-- zoom
elseif chord == 'C-=' then
edit.update_font_settings(State, State.font_height+2)
Text.redraw_all(State)
elseif chord == 'C--' then
if State.font_height > 2 then
edit.update_font_settings(State, State.font_height-2)
Text.redraw_all(State)
end
elseif chord == 'C-0' then
edit.update_font_settings(State, 20)
Text.redraw_all(State)
-- undo
elseif chord == 'C-z' then
local event = undo_event(State)
if event then
local src = event.before
State.screen_top1 = deepcopy(src.screen_top)
State.cursor1 = deepcopy(src.cursor)
State.selection1 = deepcopy(src.selection)
patch(State.lines, event.after, event.before)
patch_placeholders(State.line_cache, event.after, event.before)
-- if we're scrolling, reclaim all fragments to avoid memory leaks
Text.redraw_all(State)
schedule_save(State)
end
elseif chord == 'C-y' then
local event = redo_event(State)
if event then
local src = event.after
State.screen_top1 = deepcopy(src.screen_top)
State.cursor1 = deepcopy(src.cursor)
State.selection1 = deepcopy(src.selection)
patch(State.lines, event.before, event.after)
-- if we're scrolling, reclaim all fragments to avoid memory leaks
Text.redraw_all(State)
schedule_save(State)
end
-- clipboard
elseif chord == 'C-a' then
State.selection1 = {line=1, pos=1}
State.cursor1 = {line=#State.lines, pos=utf8.len(State.lines[#State.lines].data)+1}
elseif chord == 'C-c' then
local s = Text.selection(State)
if s then
App.set_clipboard(s)
end
elseif chord == 'C-x' then
local s = Text.cut_selection(State, State.left, State.right)
if s then
App.set_clipboard(s)
end
schedule_save(State)
elseif chord == 'C-v' then
-- We don't have a good sense of when to scroll, so we'll be conservative
-- and sometimes scroll when we didn't quite need to.
local before_line = State.cursor1.line
local before = snapshot(State, before_line)
local clipboard_data = App.get_clipboard()
for _,code in utf8.codes(clipboard_data) do
local c = utf8.char(code)
if c == '\n' then
Text.insert_return(State)
else
Text.insert_at_cursor(State, c)
end
end
if Text.cursor_out_of_screen(State) then
Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
end
schedule_save(State)
record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
-- dispatch to text
else
for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
Text.keychord_press(State, chord)
end
end
function edit.key_release(State, key, scancode)
end
function edit.update_font_settings(State, font_height)
State.font_height = font_height
love.graphics.setFont(love.graphics.newFont(State.font_height))
State.line_height = math.floor(font_height*1.3)
end
--== some methods for tests
-- Insulate tests from some key globals so I don't have to change the vast
-- majority of tests when they're modified for the real app.
Test_margin_left = 25
Test_margin_right = 0
function edit.initialize_test_state()
-- if you change these values, tests will start failing
return edit.initialize_state(
15, -- top margin
Test_margin_left,
App.screen.width - Test_margin_right,
14, -- font height assuming default LÖVE font
15) -- line height
end
-- all text_input events are also keypresses
-- TODO: handle chords of multiple keys
function edit.run_after_text_input(State, t)
edit.keychord_press(State, t)
edit.text_input(State, t)
edit.key_release(State, t)
App.screen.contents = {}
edit.update(State, 0)
edit.draw(State)
end
-- not all keys are text_input
function edit.run_after_keychord(State, chord)
edit.keychord_press(State, chord)
edit.key_release(State, chord)
App.screen.contents = {}
edit.update(State, 0)
edit.draw(State)
end
function edit.run_after_mouse_click(State, x,y, mouse_button)
App.fake_mouse_press(x,y, mouse_button)
edit.mouse_press(State, x,y, mouse_button)
App.fake_mouse_release(x,y, mouse_button)
edit.mouse_release(State, x,y, mouse_button)
App.screen.contents = {}
edit.update(State, 0)
edit.draw(State)
end
function edit.run_after_mouse_press(State, x,y, mouse_button)
App.fake_mouse_press(x,y, mouse_button)
edit.mouse_press(State, x,y, mouse_button)
App.screen.contents = {}
edit.update(State, 0)
edit.draw(State)
end
function edit.run_after_mouse_release(State, x,y, mouse_button)
App.fake_mouse_release(x,y, mouse_button)
edit.mouse_release(State, x,y, mouse_button)
App.screen.contents = {}
edit.update(State, 0)
edit.draw(State)
end