hard-to-recover-from errors. Right now I'm only aware of one such: calls to
`love.graphics.newCanvas` like the one in `snapshot_canvas` can fail at the
SDL2 layer if a computer doesn't have enough video RAM to perform them. In
response, set this variable before and unset after to prevent the system
from repeatedly retrying something that is unlikely to recover. In
particular, prevent settings from being saved to disk during an error state,
thereby perpetuating the error.
hard-to-recover-from errors. Right now I'm only aware of one such (see
driver.love): calls to `love.graphics.newCanvas` can fail at the SDL2 layer
if a computer doesn't have enough video RAM to perform them. In response,
set this variable before and unset after to prevent the system from
repeatedly retrying something that is unlikely to recover. In particular,
prevent settings from being saved to disk during an error state, thereby
perpetuating the error.