Client for playing 300 publicly available Sokoban puzzles on a computer or phone.

standardize scroll check in a few places

I'm taking some lessons from pensieve.love here. It seem like specific pixel thresholds don't matter too much for plain lines.love.

I'd probably feel safer if I just used Text.cursor_out_of_screen in these places, but it means we draw the screen twice for most events[1]. Let's see if we can get by with the current approach.

[1] Or we have to start scheduling things for the next draw, which is more complex to orchestrate.

Created by  Kartik K. Agaram  on August 17, 2022
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