edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color) -- populate line_cache.startpos for each line
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color) -- populate line_cache.startpos for each line
edit.draw(Editor_state, Text_color) -- populate line_cache.startpos for each line
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color) -- populate line_cache.startpos for each line
edit.draw(Editor_state, Text_color) -- populate line_cache.startpos for each line
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
Editor_state.lines = load_array{'abc', 'def', 'ghi', '’deg'} -- contains unicode quote in final line
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
edit.draw(Editor_state, Text_color)
-- search for empty string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_keychord(Editor_state, 'down', 'down')
-- no crash
end
-- search for empty string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_keychord(Editor_state, 'down', 'down')
-- no crash
end
function test_search_downwards_from_final_pos_of_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=3}
Editor_state.screen_top1 = {line=1, pos=1}
-- search upwards for a string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'a')
edit.run_after_keychord(Editor_state, 'up', 'up')
-- cursor wraps
check_eq(Editor_state.cursor1.line, 1, '1/cursor:line')
check_eq(Editor_state.cursor1.pos, 6, '1/cursor:pos')
end
function test_search_downwards_from_end_of_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4}
Editor_state.screen_top1 = {line=1, pos=1}
-- search for a string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'a')
edit.run_after_keychord(Editor_state, 'return', 'return')
-- cursor wraps
check_eq(Editor_state.cursor1.line, 1, '1/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, '1/cursor:pos')
end
function test_search_wrap_upwards()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc ’abd'} -- contains unicode quote
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- search for a string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'a')
-- search for previous occurrence
edit.run_after_keychord(Editor_state, 'up', 'up')
check_eq(Editor_state.cursor1.line, 1, '2/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, '2/cursor:pos')
end
function test_search_wrap()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'’abc', 'def'} -- contains unicode quote in first line
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- search for a string
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'd')
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.cursor1.line, 2, '1/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, '1/cursor:pos')
-- reset cursor
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- search for second occurrence
edit.run_after_keychord(Editor_state, 'C-f', 'f')
edit.run_after_text_input(Editor_state, 'de')
edit.run_after_keychord(Editor_state, 'down', 'down')
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.cursor1.line, 4, '2/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, '2/cursor:pos')
end
function test_search_upwards()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'’abc', 'abd'} -- contains unicode quote
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- delete selected text
edit.run_after_text_input(Editor_state, 'x')
check_eq(Editor_state.lines[1].data, 'xbc', 'baseline')
check_nil(Editor_state.selection1.line, 'baseline:selection')
-- undo
edit.run_after_keychord(Editor_state, 'C-z', 'z')
edit.run_after_keychord(Editor_state, 'C-z', 'z')
-- selection is restored
check_eq(Editor_state.selection1.line, 1, 'line')
check_eq(Editor_state.selection1.pos, 2, 'pos')
end
function test_search()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
edit.run_after_text_input(Editor_state, 'g')
check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'baseline/cursor:pos')
check_nil(Editor_state.selection1.line, 'baseline/selection:line')
check_nil(Editor_state.selection1.pos, 'baseline/selection:pos')
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'defg', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'baseline/screen:3')
-- undo
edit.run_after_keychord(Editor_state, 'C-z', 'z')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection:line')
check_nil(Editor_state.selection1.pos, 'selection:pos')
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'screen:3')
end
function test_undo_delete_text()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'defg', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=5}
Editor_state.screen_top1 = {line=1, pos=1}
-- delete a character
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'baseline/cursor:pos')
check_nil(Editor_state.selection1.line, 'baseline/selection:line')
check_nil(Editor_state.selection1.pos, 'baseline/selection:pos')
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'baseline/screen:3')
-- undo
--? -- after undo, the backspaced key is selected
edit.run_after_keychord(Editor_state, 'C-z', 'z')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection:line')
check_nil(Editor_state.selection1.pos, 'selection:pos')
--? check_eq(Editor_state.selection1.line, 2, 'selection:line')
--? check_eq(Editor_state.selection1.pos, 4, 'selection:pos')
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'defg', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'screen:3')
end
function test_undo_restores_selection()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
local y = Editor_state.top
local y = Editor_state.top
App.screen.check(y, 'def', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:3')
-- after hitting backspace the screen scrolls up by one line
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
y = Editor_state.top
App.screen.check(y, 'abcdef', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
end
function test_backspace_can_scroll_up_screen_line()
-- display lines starting from second screen line of a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc def ghi ', 'baseline1/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl mno pqr ', 'baseline1/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'baseline1/screen:3')
-- add to the line until it's wrapping over 3 screen lines
edit.run_after_text_input(Editor_state, 's')
edit.run_after_text_input(Editor_state, 't')
edit.run_after_text_input(Editor_state, 'u')
check_eq(Editor_state.cursor1.pos, 28, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'abc def ghi ', 'baseline2/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl mno pqr ', 'baseline2/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'stu', 'baseline2/screen:3')
-- try to move the cursor earlier in the third screen line by clicking the mouse
edit.run_after_mouse_release(Editor_state, Editor_state.left+2,Editor_state.top+Editor_state.line_height*2+5, 1)
-- cursor should move
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 25, 'cursor:pos')
end
function test_backspace_can_scroll_up()
-- display the lines 2/3/4 with the cursor on line 2
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
local y = Editor_state.top
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
local y = Editor_state.top
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after typing something the line wraps and the screen scrolls down
edit.run_after_text_input(Editor_state, 'j')
edit.run_after_text_input(Editor_state, 'k')
edit.run_after_text_input(Editor_state, 'l')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 7, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
-- after hitting the inserting_text key the screen does not scroll down
edit.run_after_text_input(Editor_state, 'a')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
local y = Editor_state.top
App.screen.check(y, 'a', 'screen:1')
end
function test_typing_on_bottom_line_scrolls_down()
-- display a few lines with cursor on bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
local y = Editor_state.top
App.screen.check(y, 'jkl', 'baseline/screen:1')
-- after hitting the enter key the screen does not scroll down
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.screen_top1.line, 4, 'screen_top')
check_eq(Editor_state.cursor1.line, 5, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'j', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'screen:2')
end
function test_inserting_text_on_final_line_avoids_scrolling_down_when_not_at_bottom()
-- display just an empty bottom line on screen
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', ''}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the enter key the screen scrolls down
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 4, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'g', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'hi', 'screen:3')
end
function test_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom()
-- display just the bottom line on screen
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=4, pos=2}
Editor_state.screen_top1 = {line=4, pos=1}
local y = Editor_state.top
local y = Editor_state.top
App.screen.check(y, 'ghi', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting the page-up key the screen scrolls up to top
edit.run_after_keychord(Editor_state, 'pageup', 'pageup')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'abc ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_pageup_scrolls_up_from_middle_screen_line()
-- display a few lines starting from the middle of a line (Editor_state.cursor1.pos > 1)
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'def', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:2')
-- after pageup the cursor goes to first line
edit.run_after_keychord(Editor_state, 'pageup', 'pageup')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
end
function test_pageup_scrolls_up_by_screen_line()
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the up arrow the screen scrolls up by one line
edit.run_after_keychord(Editor_state, 'up', 'up')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
y = Editor_state.top
-- empty first line
y = y + Editor_state.line_height
App.screen.check(y, 'abc', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:3')
end
function test_pageup()
App.screen.init{width=120, height=45}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
-- initially the last two lines are displayed
local y = Editor_state.top
App.screen.check(y, 'ghi', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'baseline/screen:3')
-- after hitting the up arrow the screen scrolls up to final screen line of previous line
edit.run_after_keychord(Editor_state, 'up', 'up')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 5, 'screen_top:pos')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
end
function test_up_arrow_scrolls_up_to_empty_line()
-- display a screenful of text with an empty line just above it outside the screen
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'', 'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
local y = Editor_state.top
local y = Editor_state.top
App.screen.check(y, 'def', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:3')
-- after hitting the up arrow the screen scrolls up by one line
edit.run_after_keychord(Editor_state, 'up', 'up')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 1, 'cursor')
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the up arrow the cursor moves up by 1 line
edit.run_after_keychord(Editor_state, 'up', 'up')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor')
-- the screen is unchanged
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the down arrow the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'down', 'down')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 4, 'cursor')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'screen:3')
end
function test_down_arrow_scrolls_down_by_one_screen_line()
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- after hitting the down arrow, the cursor moves down by 1 line
edit.run_after_keychord(Editor_state, 'down', 'down')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor')
-- the screen is unchanged
y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
-- pagedown makes no change
edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
local y = Editor_state.top
App.screen.check(y, 'abc ', 'baseline/screen:1')
y = y + Editor_state.line_height
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
-- after pagedown the bottom line becomes the top
edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')
check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor')
y = Editor_state.top
App.screen.check(y, 'def', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:2')
-- try to cut without selecting text
edit.run_after_keychord(Editor_state, 'C-x', 'x')
-- no crash
check_nil(Editor_state.selection1.line, 'check')
end
function test_pagedown()
App.screen.init{width=120, height=45}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- initially the first two lines are displayed
-- select all
App.fake_key_press('lctrl')
edit.run_after_keychord(Editor_state, 'C-a', 'a')
App.fake_key_release('lctrl')
edit.key_release(Editor_state, 'lctrl')
-- selection
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')
end
function test_cut_without_selection()
-- display a few lines
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
-- click on first location
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- hold down shift and click on a second location
App.fake_key_press('lshift')
edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)
-- hold down shift and click at a third location
App.fake_key_press('lshift')
edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+Editor_state.line_height+5, 1)
App.fake_key_release('lshift')
-- selection is between first and third location. forget the second location, not the first.
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 2, 'selection:pos')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
end
function test_select_all_text()
-- display a single line of text
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- click on first location
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- hold down shift and click somewhere else
App.fake_key_press('lshift')
edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)
App.fake_key_release('lshift')
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 2, 'selection:pos')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end
function test_select_text_repeatedly_using_mouse_and_shift()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
local y = Editor_state.top
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)
-- selection is at screen top
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
check_eq(Editor_state.selection1.line, 2, 'selection:line')
check_eq(Editor_state.selection1.pos, 3, 'selection:pos')
end
function test_select_text_using_mouse_starting_below_text()
-- I'd like to test what happens when a mouse click is below some page of
-- text, potentially even in the middle of a line.
-- However, it's brittle to set up a text line boundary just right.
-- So I'm going to just check things below the bottom of the final line of
-- text when it's in the middle of the screen.
-- final screen line ends in the middle of screen
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abcde'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- press mouse above first line of text
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
end
function test_select_text_using_mouse_starting_above_text_wrapping_line()
-- first screen line starts in the middle of a line
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=5}
Editor_state.screen_top1 = {line=2, pos=3}
-- press mouse above first line of text
-- press and hold on first location
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- drag and release somewhere else
edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 2, 'selection:pos')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end
function test_select_text_using_mouse_starting_above_text()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- paste some text including a newline, check that new line is created
App.clipboard = 'xy\nz'
edit.run_after_keychord(Editor_state, 'C-v', 'v')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'axy', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'zbc', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:3')
end
function test_select_text_using_mouse()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
local y = Editor_state.top
App.screen.check(y, 'abc', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:3')
-- hitting the enter key splits the line
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
y = Editor_state.top
App.screen.check(y, 'a', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'bc', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:3')
end
function test_insert_newline_at_start_of_line()
-- display a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- hitting the enter key splits the line
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
check_eq(Editor_state.lines[1].data, '', 'data:1')
check_eq(Editor_state.lines[2].data, 'abc', 'data:2')
end
function test_insert_from_clipboard()
-- display a few lines
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
edit.run_after_text_input(Editor_state, 'g')
local y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
local y = Editor_state.top
App.screen.check(y, 'def', 'baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'baseline/screen:3')
-- set up a selection starting above the currently displayed page
Editor_state.selection1 = {line=1, pos=2}
-- delete selection
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
-- page scrolls up
check_eq(Editor_state.screen_top1.line, 1, 'check')
check_eq(Editor_state.lines[1].data, 'ahi', 'data')
end
function test_edit_wrapping_text()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=4}
Editor_state.screen_top1 = {line=1, pos=1}
-- set clipboard
App.clipboard = 'xyz'
-- paste selection
edit.run_after_keychord(Editor_state, 'C-v', 'v')
-- selection is reset since shift key is not pressed
-- selection includes the newline, so it's also deleted
check_eq(Editor_state.lines[1].data, 'xyzdef', 'check')
end
function test_deleting_selection_may_scroll()
-- display lines 2/3/4
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=2}
Editor_state.screen_top1 = {line=2, pos=1}
-- press a key
edit.run_after_keychord(Editor_state, 'C-x', 'x')
check_eq(App.clipboard, 'a', 'clipboard')
-- selected text is deleted
check_eq(Editor_state.lines[1].data, 'bc', 'data')
end
function test_paste_replaces_selection()
-- display a line of text with a selection
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.selection1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- copy selection
edit.run_after_keychord(Editor_state, 'C-c', 'c')
check_eq(App.clipboard, 'a', 'clipboard')
-- selection is reset since shift key is not pressed
check(Editor_state.selection1.line, 'check')
end
function test_cut()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
-- mimic precise keypresses for a capital letter
App.fake_key_press('lshift')
edit.keychord_press(Editor_state, 'd', 'd')
edit.text_input(Editor_state, 'D')
edit.key_release(Editor_state, 'd')
App.fake_key_release('lshift')
-- selected text is deleted and replaced with the key
check_nil(Editor_state.selection1.line, 'check')
check_eq(Editor_state.lines[1].data, 'Dbc', 'data')
end
function test_copy_does_not_reset_selection()
-- display a line of text with a selection
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
-- press a key
edit.run_after_text_input(Editor_state, 'x')
-- selected text is deleted and replaced with the key
check_eq(Editor_state.lines[1].data, 'xbc', 'check')
end
function test_edit_with_shift_key_deletes_selection()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
-- press an arrow key without shift
edit.run_after_keychord(Editor_state, 'right', 'right')
-- no change to data, selection is reset
check_nil(Editor_state.selection1.line, 'check')
check_eq(Editor_state.lines[1].data, 'abc', 'data')
end
function test_edit_deletes_selection()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
-- select a letter
App.fake_key_press('lshift')
edit.run_after_keychord(Editor_state, 'S-right', 'right')
App.fake_key_release('lshift')
edit.key_release(Editor_state, 'lshift')
-- selection persists even after shift is released
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
end
function test_cursor_movement_without_shift_resets_selection()
-- display a line of text with some part selected
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.selection1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
local y = Editor_state.top
App.screen.check(y, 'the quick brown fox ', 'baseline/screen:1')
y = y + Editor_state.line_height
-- click past the end of the screen line
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of screen line (one more than final character shown)
check_eq(Editor_state.cursor1.pos, 21, 'cursor')
end
function test_select_text()
-- display a line of text
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
local y = Editor_state.top
App.screen.check(y, 'madam ', 'baseline/screen:1')
y = y + Editor_state.line_height
local y = Editor_state.top
App.screen.check(y, 'madam ', 'baseline/screen:1')
y = y + Editor_state.line_height
local y = Editor_state.top
local y = Editor_state.top
App.screen.check(y, 'madam ', 'baseline/screen:1')
y = y + Editor_state.line_height
local y = Editor_state.top
local y = Editor_state.top
App.screen.check(y, 'abcd ', 'screen:1')
y = y + Editor_state.line_height
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_draw_text_wrapping_within_word()
-- arrange a screen line that needs to be split within a word
App.screen.init{width=60, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abcd e fghijk', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_click_on_wrapping_line_takes_margins_into_account()
-- display two screen lines with cursor on one of them
App.screen.init{width=100, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.left = 50 -- occupy only right side of screen
Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=20}
Editor_state.screen_top1 = {line=1, pos=1}
-- click on the other line
local y = Editor_state.top
App.screen.check(y, 'abc ', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def ', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_click_on_wrapping_line()
-- display two screen lines with cursor on one of them
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=20}
Editor_state.screen_top1 = {line=1, pos=1}
-- click on the other line
local y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
local y = Editor_state.top
App.screen.check(y, 'abc', 'screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'screen:3')
end
function test_draw_wrapping_text()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+50, 1)
-- cursor goes to bottom
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
-- selection remains empty
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_draw_text()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'cursor')
-- selection remains empty
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_click_below_final_line_of_file()
-- display one line
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
-- click below first line
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_click_on_empty_line()
-- display two lines with the first one empty
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
-- click on the empty line
edit.run_after_mouse_click(Editor_state, Editor_state.left-4,Editor_state.top+5, 1)
-- cursor moves to start of line
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end
function test_click_takes_margins_into_account()
-- display two lines with cursor on one of them
App.screen.init{width=100, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.left = 50 -- occupy only right side of screen
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
-- click on the other line
edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
-- selection is empty to avoid perturbing future edits
check_nil(Editor_state.selection1.line, 'selection:line')
check_nil(Editor_state.selection1.pos, 'selection:pos')
end
function test_click_to_left_of_line()
-- display a line with the cursor in the middle
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=3}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
-- click to the left of the line
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.line, 2, 'line')
check_eq(Editor_state.cursor1.pos, 4, 'pos')
end
function test_click_moves_cursor()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.selection1 = {}
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.pos, 9, 'check')
end
function test_move_past_end_of_word_on_next_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=8}
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.pos, 4, 'check')
end
function test_skip_multiple_spaces_to_next_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- at the start of second word
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.pos, 8, 'check')
end
function test_skip_past_tab_to_next_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc\tdef'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1} -- at the space between words
edit.run_after_keychord(Editor_state, 'M-right', 'right')
check_eq(Editor_state.cursor1.pos, 4, 'check')
end
function test_skip_to_next_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- at the space between words
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.line, 1, 'line')
check_eq(Editor_state.cursor1.pos, 5, 'pos')
end
function test_move_past_end_of_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_move_to_start_of_word_on_previous_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 9, 'check')
end
function test_skip_multiple_spaces_to_previous_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=6} -- at the start of second word
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_skip_past_tab_to_previous_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def\tghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=10} -- within third word
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_skip_to_previous_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=5} -- at the start of second word
edit.run_after_keychord(Editor_state, 'M-left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_move_to_start_of_previous_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- at the space between words
edit.run_after_keychord(Editor_state, 'right', 'right')
check_eq(Editor_state.cursor1.line, 2, 'line')
check_eq(Editor_state.cursor1.pos, 1, 'pos')
end
function test_move_to_start_of_word()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=3}
edit.run_after_keychord(Editor_state, 'left', 'left')
check_eq(Editor_state.cursor1.line, 1, 'line')
check_eq(Editor_state.cursor1.pos, 4, 'pos') -- past end of line
end
function test_move_right_to_next_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- past end of line
edit.run_after_keychord(Editor_state, 'right', 'right')
check_eq(Editor_state.cursor1.pos, 2, 'check')
end
function test_move_left_to_previous_line()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
edit.run_after_keychord(Editor_state, 'left', 'left')
check_eq(Editor_state.cursor1.pos, 1, 'check')
end
function test_move_right()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'a'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
edit.run_after_text_input(Editor_state, 'a')
local y = Editor_state.top
App.screen.check(y, 'a', 'screen:1')
end
function test_press_ctrl()
-- press ctrl while the cursor is on text
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{''}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
edit.run_after_keychord(Editor_state, 'C-m', 'm')
end
function test_move_left()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'a'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
check_eq(#Editor_state.lines, 1, '#lines')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')