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edit.textinput(pane, t)
if pane.cursor_x >= 0 and pane.cursor_x < App.screen.width then if pane.cursor_y >= 0 and pane.cursor_y < App.screen.height then edit.textinput(pane, t) end end
if pane.cursor_x >= 0 and pane.cursor_x < App.screen.width then
if pane.cursor_y >= 0 and pane.cursor_y < App.screen.height then
end
-- TODO: return if cursor is not visible on screen
-- return if cursor is not visible on screen if pane.cursor_x < 0 or pane.cursor_x >= App.screen.width then return end if pane.cursor_y < 0 or pane.cursor_y >= App.screen.height then return end
-- return if cursor is not visible on screen
if pane.cursor_x < 0 or pane.cursor_x >= App.screen.width then
return
if pane.cursor_y < 0 or pane.cursor_y >= App.screen.height then