resolve conflicts
Dependencies
- [2]
YTPSMU7Yresolve conflicts - [3]
FMSRUE5Sonly show tooltips when window in focus - [4]
2Q437U4Fstarting to experiment with animated pane transitions - [5]
G6WO7RL4resolve conflicts - [6]
RK2ASPN7add lots of buttons to the toolbar - [7]
OJGIQLZWbugfix: only check for settings menu when open - [8]
TBTKFVCEresolve conflicts - [9]
2NEL7TGNno, go back to drawing the menu after the editor - [10]
Q4CJ4WWUswitch to a single global output editor - [11]
6RYG2FQJswitch all handlers to run either the app or editor - [12]
5RUFNRJOstart of the visual skeleton - [13]
KCFQO6K5clean up some debug drawing - [14]
ZM7NOBRMnew fork: carousel shell - [15]
JV27LDDKsliders for font size and color settings - [16]
4HCP3NTOdraw code editor after menu and output - [17]
Q3EQI5LIsome keyboard shortcuts on non-mobile devices
Change contents
- edit in 0012-on.draw at line 29[4.3048]→[4.640:677](∅→∅),[4.677]→[4.8574:8579](∅→∅),[4.3048]→[4.8574:8579](∅→∅),[4.8574]→[4.8574:8579](∅→∅),[4.8579]→[4.678:682](∅→∅),[4.682]→[2.184:184](∅→∅),[4.2223]→[3.336:398](∅→∅),[4.2223]→[3.336:398](∅→∅),[4.2223]→[3.336:398](∅→∅)
draw_button_tooltips(Global_state)endendif Window_in_focus thendraw_button_tooltips(Global_state) - resurrect zombie in 0012-on.draw at line 29
end - edit in 0012-on.draw at line 29
if Window_in_focus thendraw_button_tooltips(Global_state)end - edit in 0012-on.draw at line 33[3.403]
end